Specify whether to enable log output. System initialization logs for Automatics are always output regardless of the value of this option.
- Default value: false
Specify the log level that allows logging.
- Default value: Fatal, Error, Warning, Message
- Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
- Multiple values can be set at the same time by separating them with , (e.g. Fatal, Error)
Any animal can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the animal. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal name of the animal. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any dungeon can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the dungeon. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the prefab name of the dungeon. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any flora can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the flora. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal name of the flora. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any mineral can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the mineral. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal name of the mineral. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any monster can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the monster. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal name of the monster. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any spawner can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the spawner. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal name of the spawner. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any spot can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the spot. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the prefab name of the spot. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any door can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the door. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal name of the door. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any vehicle can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the vehicle. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the prefab name of the vehicle. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any object can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the object. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal or prefab name of the object. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
Any container can be added. Identifier: a unique string that does not overlap with any other identifier. White spaces are not allowed. Label: The name of the container. Mainly used in GUI. If you specify an internal name, it will be translated automatically. Pattern: A pattern matching the internal or prefab name of the container. Exact matches are evaluated. You can set a regular expression by concatenating r/ at the beginning.
- Default value:
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify whether to enable the feature that automatically opens and closes the door.
- Default value: true
Specify which doors are allowed to open and close automatically.
- Default value: WoodDoor, WoodGate, IronGate, DarkwoodGate, PieceHexagonalDoor, AshwoodDoor, FlametalGate, DvergrDoor
Specify the interval at which the process of automatically opening the door is called. If set to less than 0.1, the function to automatically open the door will be disabled. (Unit: second)
- Default value: 0.1
- Acceptable value range: From 0 to 8
Specify the interval at which the process of automatically closing the door is called. If set to less than 0.1, the function to automatically close the door will be disabled. (Unit: second)
- Default value: 0.1
- Acceptable value range: From 0 to 8
Specify how close the player must be to the door in order for it to open automatically. (Unit: meter)
- Default value: 2.5
- Acceptable value range: From 1 to 8
Specify how far the player must be from the door for the door to close automatically. (Unit: meter)
- Default value: 2.5
- Acceptable value range: From 1 to 8
Specify where a message is displayed when the automatic door is enabled or disabled by a shortcut key.
- Default value: Center
- Acceptable values: None, Center, TopLeft
Specify a shortcut key to enable/disable the automatic door.
- Default value:
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify whether to enable the feature that automatically pinning objects and locations to the map.
- Default value: true
Specify the range of dynamic objects to be explored. "Dynamic Object" are objects that change position, such as animals, monsters, etc. Set to 0 to disable pinning of dynamic objects. (Unit: meter)
- Default value: 64
- Acceptable value range: From 0 to 128
Specify the range of static objects to be explored. "Static Object" are objects that do not change their position, such as flora, mineral, etc. Setting this to 0 disables pinning of static objects. (Unit: meter)
- Default value: 32
- Acceptable value range: From 0 to 128
Specify the range of location to be explored. "Location" is a specific place, such as dungeon, fuling village, etc. Setting this to 0 disables location pinning. (Unit: meter)
- Default value: 96
- Acceptable value range: From 0 to 128
Specify the animals to be automatic pinning.
- Default value: Boar, Piggy, Deer, Wolf, WolfCub, Lox, LoxCalf, Hen, Chicken, Hare, Bird, Fish, Asksvin, AsksvinHatchling
Specify the monsters to be automatic pinning.
- Default value: Greyling, Neck, Ghost, Greydwarf, GreydwarfBrute, GreydwarfShaman, RancidRemains, Skeleton, Troll, Abomination, Blob, Draugr, DraugrElite, Leech, Oozer, Surtling, Wraith, Drake, Fenring, StoneGolem, Deathsquito, Fuling, FulingBerserker, FulingShaman, Growth, Serpent, Bat, FenringCultist, Ulv, DvergrRogue, DvergrMage, Tick, Seeker, SeekerBrood, Gjall, SeekerSoldier, CharredMelee, CharredArcher, CharredMage, CharredTwitcher, CharredGrunt, Morgen, Volture, BonemawSerpent, FallenValkyrie, Fader, SkeletonFire, FrostBlob, Bear, Vile, LavaBlob
Specify the flora to be automatic pinning.
- Default value: Mushroom, Raspberries, Blueberries, CarrotSeeds, Thistle, TurnipSeeds, Cloudberries, JotunPuffs, Magecap, Fiddlehead, SmokePuff, Vineberry, VineberrySeeds
Specify the mineral to be automatic pinning.
- Default value: CopperDeposit, TinDeposit, MudPile, SilverVein, PetrifiedBone, SoftTissue, FlametalDeposit
Specify the spawners to be automatic pinning.
- Default value:
Specify the vehicles to be automatic pinning.
- Default value: Karve, Longship, Drakkar
Specify the other objects to be automatic pinning.
- Default value: WildBeehive
Specify the dungeons to be automatic pinning.
- Default value: BurialChambers, TrollCave, SunkenCrypts, MountainCave, InfestedMine, MorgenHole
Specify the spots to be automatic pinning.
- Default value: InfestedTree, FireHole, DrakeNest, GoblinCamp, TarPit, DvergrExcavation, DvergrGuardTower, DvergrHarbour, DvergrLighthouse, PetrifiedBone, CharredFortress, LeviathanLava, BogWitchCamp
Enable automatic pinning for the portal. Portal is treated as a static object.
- Default value: true
Exclude tamed animals from automatic pinning.
- Default value: true
Specify the interval at which static object mapping. Setting to 0 disables periodic static object mapping. (Unit: second)
- Default value: 0.25
- Acceptable value range: From 0 to 4
Specify the interval at which static objects will be cached. Mapping of static objects uses this cache. (Unit: second)
- Default value: 3
- Acceptable value range: From 1 to 8
Specify whether to save the pins of static objects.
- Default value: false
Specify whether or not to automatically remove pins of objects that have been destroyed and no longer exist.
- Default value: true
When pinning flora, it recursively searches for the same flora that exist within a specified range and merge them into a single pin. (Unit: meter)
- Default value: 8
- Acceptable value range: From 0 to 16
Specify whether the wishbone needs to be equipped to attempt to pinning underground minerals.
- Default value: true
Specify shortcut keys for mapping static objects. Setting this item disables the static object mapping at regular intervals, so that it is performed only once each time the shortcut key is pressed.
- Default value:
Specify the modifier key used to start navigation by left-clicking a pin on the large map. Left click is fixed.
- Default value: LeftShift
Specify whether to output automatic mapping performance metrics to the BepInEx log. This bypasses Automatics' log level options.
- Default value: false
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify whether to enable or disable the ability to automatically perform tasks such as cooking, refining, and refuel.
- Default value: true
Specify the HTML color code used for the storage connection effect shown by automatic processing. Examples: #4FA9FF, #4FA9FFFF
- Default value: #4FA9FF
Specify containers that allow automatic operations such as item supply and storage.
- Default value: PieceChestWood, PieceChest, PieceChestBlackmetal, PieceChestCharred
Specify the automatic processes to allow for Beehive. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Store
- Acceptable values: None, Store
Specifies the maximum distance Beehive will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Beehive will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Beehive: Number Of Product Stacks To Stop Processing / [piece_beehive_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Beehive will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Store only if the product item for Beehive is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Bonfire. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Bonfire will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Bonfire will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Bonfire will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Bonfire runs out.
- Default value: false
Specify the automatic processes to allow for Blast furnace. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Craft, Refuel, Store
- Acceptable values: None, Craft, Refuel, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Refuel)
Specifies the maximum distance Blast furnace will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Blast furnace will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Blast furnace: Number Of Materials To Stop Supplying / [piece_blastfurnace_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Blast furnace will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Blast furnace: Number Of Product Stacks To Stop Processing / [piece_blastfurnace_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Blast furnace will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Blast furnace: Supply Only If Materials Run Out / [piece_blastfurnace_supply_only_when_materials_run_out]
Supply one material item only when the materials supplied to Blast furnace run out.
- Default value: false
Blast furnace: Number Of Fuels To Stop Refuel / [piece_blastfurnace_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Blast furnace will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Blast furnace runs out.
- Default value: false
Blast furnace: Refuel Only When Materials Supplied / [piece_blastfurnace_refuel_only_when_materials_supplied]
Refuel only when material items are supplied to Blast furnace.
- Default value: false
Blast furnace: Store Only If Product Exists In Container / [piece_blastfurnace_store_only_if_product_exists]
Store only if the product item for Blast furnace is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Campfire. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Campfire will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Campfire will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Campfire will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Campfire runs out.
- Default value: false
Specify the automatic processes to allow for Charcoal kiln. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Craft, Store
- Acceptable values: None, Craft, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Store)
Specifies the maximum distance Charcoal kiln will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Charcoal kiln will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Charcoal kiln: Number Of Materials To Stop Supplying / [piece_charcoalkiln_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Charcoal kiln will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Charcoal kiln: Number Of Product Stacks To Stop Processing / [piece_charcoalkiln_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Charcoal kiln will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Charcoal kiln: Supply Only If Materials Run Out / [piece_charcoalkiln_supply_only_when_materials_run_out]
Supply one material item only when the materials supplied to Charcoal kiln run out.
- Default value: false
Charcoal kiln: Store Only If Product Exists In Container / [piece_charcoalkiln_store_only_if_product_exists]
Store only if the product item for Charcoal kiln is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Cooking station. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Store
- Acceptable values: None, Craft, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Store)
Specifies the maximum distance Cooking station will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Cooking station will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Cooking station: Number Of Materials To Stop Supplying / [piece_cookingstation_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Cooking station will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Cooking station: Number Of Product Stacks To Stop Processing / [piece_cookingstation_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Cooking station will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Cooking station: Supply Only If Materials Run Out / [piece_cookingstation_supply_only_when_materials_run_out]
Supply one material item only when the materials supplied to Cooking station run out.
- Default value: false
Cooking station: Store Only If Product Exists In Container / [piece_cookingstation_store_only_if_product_exists]
Store only if the product item for Cooking station is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Fermenter. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Craft, Store
- Acceptable values: None, Craft, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Store)
Specifies the maximum distance Fermenter will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Fermenter will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Fermenter: Number Of Materials To Stop Supplying / [piece_fermenter_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Fermenter will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Fermenter: Number Of Product Stacks To Stop Processing / [piece_fermenter_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Fermenter will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Supply one material item only when the materials supplied to Fermenter run out.
- Default value: false
Fermenter: Store Only If Product Exists In Container / [piece_fermenter_store_only_if_product_exists]
Store only if the product item for Fermenter is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Hanging brazier. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Hanging brazier will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Hanging brazier will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Hanging brazier: Number Of Fuels To Stop Refuel / [piece_brazierceiling01_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Hanging brazier will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Hanging brazier: Refuel Only If Fuels Run Out / [piece_brazierceiling01_refuel_only_when_out_of_fuel]
Refuel only when the fuel for Hanging brazier runs out.
- Default value: false
Specify the automatic processes to allow for Hearth. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Hearth will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Hearth will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Hearth will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Hearth runs out.
- Default value: false
Specify the automatic processes to allow for Iron cooking station. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Store
- Acceptable values: None, Craft, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Store)
Iron cooking station: Container Search Range / [container_search_range_by_piece_cookingstation_iron]
Specifies the maximum distance Iron cooking station will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Iron cooking station: Container Reference Limit / [container_reference_limit_by_piece_cookingstation_iron]
Specifies the maximum number of nearby containers that Iron cooking station will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Iron cooking station: Number Of Materials To Stop Supplying / [piece_cookingstation_iron_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Iron cooking station will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Iron cooking station: Number Of Product Stacks To Stop Processing / [piece_cookingstation_iron_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Iron cooking station will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Iron cooking station: Supply Only If Materials Run Out / [piece_cookingstation_iron_supply_only_when_materials_run_out]
Supply one material item only when the materials supplied to Iron cooking station run out.
- Default value: false
Iron cooking station: Store Only If Product Exists In Container / [piece_cookingstation_iron_store_only_if_product_exists]
Store only if the product item for Iron cooking station is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Jack-o-turnip. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Jack-o-turnip will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Jack-o-turnip will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Jack-o-turnip: Number Of Fuels To Stop Refuel / [piece_jackoturnip_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Jack-o-turnip will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Jack-o-turnip runs out.
- Default value: false
Specify the automatic processes to allow for Sconce. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Sconce will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Sconce will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Sconce will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Sconce runs out.
- Default value: false
Specify the automatic processes to allow for Smelter. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Craft, Refuel, Store
- Acceptable values: None, Craft, Refuel, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Refuel)
Specifies the maximum distance Smelter will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Smelter will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Smelter: Number Of Materials To Stop Supplying / [piece_smelter_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Smelter will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Smelter: Number Of Product Stacks To Stop Processing / [piece_smelter_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Smelter will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Supply one material item only when the materials supplied to Smelter run out.
- Default value: false
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Smelter will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Smelter runs out.
- Default value: false
Refuel only when material items are supplied to Smelter.
- Default value: false
Store only if the product item for Smelter is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Spinning wheel. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Store
- Acceptable values: None, Craft, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Store)
Specifies the maximum distance Spinning wheel will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Spinning wheel will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Spinning wheel: Number Of Materials To Stop Supplying / [piece_spinningwheel_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Spinning wheel will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Spinning wheel: Number Of Product Stacks To Stop Processing / [piece_spinningwheel_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Spinning wheel will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Spinning wheel: Supply Only If Materials Run Out / [piece_spinningwheel_supply_only_when_materials_run_out]
Supply one material item only when the materials supplied to Spinning wheel run out.
- Default value: false
Spinning wheel: Store Only If Product Exists In Container / [piece_spinningwheel_store_only_if_product_exists]
Store only if the product item for Spinning wheel is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Standing blue-burning iron torch. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Standing blue-burning iron torch: Container Search Range / [container_search_range_by_piece_groundtorchblue]
Specifies the maximum distance Standing blue-burning iron torch will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Standing blue-burning iron torch: Container Reference Limit / [container_reference_limit_by_piece_groundtorchblue]
Specifies the maximum number of nearby containers that Standing blue-burning iron torch will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Standing blue-burning iron torch: Number Of Fuels To Stop Refuel / [piece_groundtorchblue_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Standing blue-burning iron torch will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Standing blue-burning iron torch: Refuel Only If Fuels Run Out / [piece_groundtorchblue_refuel_only_when_out_of_fuel]
Refuel only when the fuel for Standing blue-burning iron torch runs out.
- Default value: false
Specify the automatic processes to allow for Standing brazier. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Standing brazier will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Standing brazier will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Standing brazier: Number Of Fuels To Stop Refuel / [piece_brazierfloor01_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Standing brazier will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Standing brazier: Refuel Only If Fuels Run Out / [piece_brazierfloor01_refuel_only_when_out_of_fuel]
Refuel only when the fuel for Standing brazier runs out.
- Default value: false
Specify the automatic processes to allow for Standing green-burning iron torch. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Standing green-burning iron torch: Container Search Range / [container_search_range_by_piece_groundtorchgreen]
Specifies the maximum distance Standing green-burning iron torch will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Standing green-burning iron torch: Container Reference Limit / [container_reference_limit_by_piece_groundtorchgreen]
Specifies the maximum number of nearby containers that Standing green-burning iron torch will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Standing green-burning iron torch: Number Of Fuels To Stop Refuel / [piece_groundtorchgreen_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Standing green-burning iron torch will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Standing green-burning iron torch: Refuel Only If Fuels Run Out / [piece_groundtorchgreen_refuel_only_when_out_of_fuel]
Refuel only when the fuel for Standing green-burning iron torch runs out.
- Default value: false
Specify the automatic processes to allow for Standing iron torch. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Standing iron torch will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Standing iron torch will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Standing iron torch: Number Of Fuels To Stop Refuel / [piece_groundtorch_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Standing iron torch will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Standing iron torch: Refuel Only If Fuels Run Out / [piece_groundtorch_refuel_only_when_out_of_fuel]
Refuel only when the fuel for Standing iron torch runs out.
- Default value: false
Specify the automatic processes to allow for Standing wood torch. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Refuel
- Acceptable values: None, Refuel
Specifies the maximum distance Standing wood torch will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Standing wood torch: Container Reference Limit / [container_reference_limit_by_piece_groundtorchwood]
Specifies the maximum number of nearby containers that Standing wood torch will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Standing wood torch: Number Of Fuels To Stop Refuel / [piece_groundtorchwood_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Standing wood torch will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Standing wood torch: Refuel Only If Fuels Run Out / [piece_groundtorchwood_refuel_only_when_out_of_fuel]
Refuel only when the fuel for Standing wood torch runs out.
- Default value: false
Specify the automatic processes to allow for Stone oven. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Craft, Refuel, Store
- Acceptable values: None, Craft, Refuel, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Refuel)
Specifies the maximum distance Stone oven will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Stone oven will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Stone oven: Number Of Materials To Stop Supplying / [piece_oven_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Stone oven will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Stone oven: Number Of Product Stacks To Stop Processing / [piece_oven_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Stone oven will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Supply one material item only when the materials supplied to Stone oven run out.
- Default value: false
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Stone oven will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Stone oven runs out.
- Default value: false
Refuel only when material items are supplied to Stone oven.
- Default value: false
Store only if the product item for Stone oven is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Windmill. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Store
- Acceptable values: None, Craft, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Store)
Specifies the maximum distance Windmill will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Windmill will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Windmill: Number Of Materials To Stop Supplying / [piece_windmill_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Windmill will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Windmill: Number Of Product Stacks To Stop Processing / [piece_windmill_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Windmill will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Supply one material item only when the materials supplied to Windmill run out.
- Default value: false
Store only if the product item for Windmill is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Wisp fountain. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Store
- Acceptable values: None, Store
Specifies the maximum distance Wisp fountain will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Wisp fountain will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Wisp fountain: Number Of Product Stacks To Stop Processing / [piece_wisplure_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Wisp fountain will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Wisp fountain: Store Only If Product Exists In Container / [piece_wisplure_store_only_if_product_exists]
Store only if the product item for Wisp fountain is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Sap extractor . "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Store
- Acceptable values: None, Store
Specifies the maximum distance Sap extractor will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Sap extractor will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Sap extractor : Number Of Product Stacks To Stop Processing / [piece_sapcollector_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Sap extractor will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Sap extractor : Store Only If Product Exists In Container / [piece_sapcollector_store_only_if_product_exists]
Store only if the product item for Sap extractor is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Eitr refinery. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Store
- Acceptable values: None, Craft, Refuel, Store
- Multiple values can be set at the same time by separating them with , (e.g. Craft, Refuel)
Specifies the maximum distance Eitr refinery will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Eitr refinery will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
Eitr refinery: Number Of Materials To Stop Supplying / [piece_eitrrefinery_material_count_of_suppress_processing]
When the number of material items stored in the container is about to become less than the specified quantity, the supply of materials to Eitr refinery will be stopped. If set to 0, stopping the material supply based on the number of material items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Eitr refinery: Number Of Product Stacks To Stop Processing / [piece_eitrrefinery_product_stacks_of_suppress_processing]
When the number of product item stacks stored in the container is about to exceed the specified quantity, processing by Eitr refinery will be stopped. If set to 0, stopping processing based on the number of product items will be disabled.
- Default value: 0
- Acceptable value range: From 0 to 99
Eitr refinery: Supply Only If Materials Run Out / [piece_eitrrefinery_supply_only_when_materials_run_out]
Supply one material item only when the materials supplied to Eitr refinery run out.
- Default value: false
Eitr refinery: Number Of Fuels To Stop Refuel / [piece_eitrrefinery_fuel_count_of_suppress_processing]
When the number of fuel items stored in the container is about to become less than the specified quantity, refuel to Eitr refinery will be stopped. If set to 0, stopping refuel based on the number of fuel items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
Refuel only when the fuel for Eitr refinery runs out.
- Default value: false
Eitr refinery: Refuel Only When Materials Supplied / [piece_eitrrefinery_refuel_only_when_materials_supplied]
Refuel only when material items are supplied to Eitr refinery.
- Default value: false
Eitr refinery: Store Only If Product Exists In Container / [piece_eitrrefinery_store_only_if_product_exists]
Store only if the product item for Eitr refinery is already stored in the container. If there is no container in the range that stores product items, items are produced as usual.
- Default value: false
Specify the automatic processes to allow for Ballista. "Craft" produces items by automatically consuming the required materials. "Refuel" automatically supplies fuel items. "Store" automatically stores the produced items in containers. "Charge" automatically replenishes consumable items such as ammo.
- Default value: Charge
- Acceptable values: None, Charge
Specifies the maximum distance Ballista will search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specifies the maximum number of nearby containers that Ballista will reference in distance order. Set to 0 for unlimited. The default is 0.
- Default value: 0
- Acceptable value range: From 0 to 999
When the number of items stored in the container is about to become less than the specified quantity, charge to Ballista will be stopped. If set to 0, stopping charge based on the number of items will be disabled.
- Default value: 1
- Acceptable value range: From 0 to 999
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify whether to enable the feature for animals to automatically consume feed items from players and containers.
- Default value: true
Specify the range in which the animal searches for food. If set to 0, the default value for each animal will be used. (Unit: meter)
- Default value: 0
- Acceptable value range: From 0 to 64
Specify whether the animal needs to approach the container or player to eat the feed.
- Default value: false
Specify the types of animals allowed to feed from the container.
- Default value: Tamed
- Acceptable values: None, Wild, Tamed, All
- Multiple values can be set at the same time by separating them with , (e.g. Wild, Tamed)
Specify the types of animals allowed to feed from the player inventory.
- Default value: None
- Acceptable values: None, Wild, Tamed, All
- Multiple values can be set at the same time by separating them with , (e.g. Wild, Tamed)
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify whether to enable the feature that automatically repair items and pieces.
- Default value: true
Specify the range to search for a crafting station to be used to repair items. Setting to 0 disables periodic item repair. (Unit: meters)
- Default value: 16
- Acceptable value range: From 0 to 64
Repair Items When Accessing The Crafting Station / [repair_items_when_accessing_the_crafting_station]
Specify whether or not to repair all items that can be repaired when the workbench GUI is opened.
- Default value: false
Specify where the message is displayed when an item is repaired.
- Default value: None
- Acceptable values: None, Center, TopLeft
Specify the range to search for a pieces to repair. Setting to 0 disables periodic pieces repairs. (Unit: meters)
- Default value: 16
- Acceptable value range: From 0 to 64
Specify where the message is displayed when a piece is repaired.
- Default value: None
- Acceptable values: None, Center, TopLeft
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify whether to enable the feature that mine minerals automatically.
- Default value: true
Specify the interval between mining attempts. (Unit: seconds)
- Default value: 1.5
- Acceptable value range: From 0.1 to 4
Specify the maximum distance to search for a mineral. Setting to 0 the pickaxe's attack range is used. (Unit: meters)
- Default value: 3
- Acceptable value range: From 0 to 32
Specify the minerals to be automatically mined.
- Default value: CopperDeposit, TinDeposit, MudPile, ObsidianDeposit, SilverVein, PetrifiedBone, SoftTissue, FlametalDeposit
Specify whether a pickaxe needs to be equipped to attempt automatic mining. Disabling this option will use the most advanced pickaxe in the player's inventory. If there is no pickaxe in the player's inventory, automatic mining will not be attempted.
- Default value: true
Specify whether or not to allow mining underground minerals.
- Default value: true
Need To Wishbone For Mining Underground Minerals / [need_to_equip_wishbone_for_mining_underground_minerals]
Specify whether or not to require a wishbone to mine underground minerals.
- Default value: true
Specify a shortcut key to attempt mining. If a valid shortcut key is assigned to this option, mining at regular intervals is disabled.
- Default value:
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify whether to enable the feature that stores player inventory items into nearby containers when the storage shortcut is pressed.
- Default value: true
Specify the maximum distance to search for containers. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specify the maximum number of nearby containers to reference in distance order. Set to 0 for unlimited.
- Default value: 0
- Acceptable value range: From 0 to 999
Specify containers that allow automatic storage. Private chests are excluded by default.
- Default value: PieceChestWood, PieceChest, PieceChestBlackmetal, PieceChestCharred
Specify Valheim item types that can be stored automatically.
- Default value: Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophy, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable, Trinket
Specify items that automatic storage must keep in the player inventory. Plain entries are case-insensitive partial matches against internal names, prefab names, and localized display names. Prefix an entry with r/ to use a regular expression.
- Default value:
Specify whether items in the hotbar row can be stored automatically.
- Default value: false
Specify the shortcut key that stores eligible inventory items into nearby containers once. If no key is assigned, automatic storage does not run.
- Default value:
Specify where the message is displayed after items are stored.
- Default value: None
- Acceptable values: None, Center, TopLeft
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify the range within which objects are automatically pickup. (Unit: meters)
- Default value: 4
- Acceptable value range: From 1 to 64
Specify the interval within which objects are automatically pickup. Setting it to 0 disables periodic automatic pickup. (Unit: second)
- Default value: 0.5
- Acceptable value range: From 0 to 4
Interacting with pickable objects using this key makes it possible to pick up the same object in a range at once. If a valid shortcut key is assigned to this option, pickup at regular intervals is disabled.
- Default value:
You can disable this feature completely to avoid adding logic you don't need. (Game must be restart for reflect this option)
- Default value: Enabled
- Acceptable values: Enabled, Disabled
Specify whether to enable the feature that harvests grown crops around the player and replants the regrowing sapling at the harvested spot.
- Default value: true
Specify the interval between farming attempts. (Unit: seconds)
- Default value: 1.5
- Acceptable value range: From 0.1 to 4
Specify the maximum distance to search for crops to harvest. (Unit: meters)
- Default value: 8
- Acceptable value range: From 1 to 64
Specify the crops to be automatically harvested and replanted. Crops that have no plantable sapling are harvested only.
- Default value: Dandelion, Mushroom, Raspberries, Blueberries, Carrot, CarrotSeeds, YellowMushroom, Thistle, Turnip, TurnipSeeds, Onion, OnionSeeds, Barley, Cloudberries, Flex, JotunPuffs, Magecap, Fiddlehead, SmokePuff, Vineberry, VineberrySeeds
Specify the number of each seed item to keep in the active seed source. Planting stops consuming a seed once its count would drop below this value.
- Default value: 10
- Acceptable value range: From 0 to 999
Specify where planting draws seeds from. Player Inventory keeps the original behavior: crops are searched, harvested, and replanted around you and seeds come from your inventory. Nearby Containers makes farming container-based: the search is anchored to the containers you designate (see Designate Container Role), each planting box draws its input only from same-role boxes within Farming Range, and harvested yield is deposited into storage boxes first, otherwise the matching planting box, never the player inventory. The Seed Reserve is kept within whichever pool is in use.
- Default value: Inventory
- Acceptable values: Inventory, Containers
Specify whether to also sow seeds into nearby empty cultivated ground, in addition to replanting harvested spots.
- Default value: true
Specify the multiplier applied to each sapling's grow radius to derive the sowing grid spacing. Higher values space saplings farther apart.
- Default value: 1
- Acceptable value range: From 0.5 to 4
Specify a shortcut key to attempt farming. If a valid shortcut key is assigned to this option, farming at regular intervals is disabled.
- Default value:
Specify a shortcut key that cycles the role of the container you are looking at between none, cultivation, seed harvest, and storage. When Seed Source is set to Nearby Containers, a cultivation box grows crops from the seeds it holds, a seed-harvest box grows seeds from the crops it holds, and harvested yield is deposited into nearby storage boxes first, otherwise back into the matching planting box. Changing a role claims ownership of the chest, so it only works on containers you can access.
- Default value: