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This repository was archived by the owner on Nov 20, 2025. It is now read-only.
As a game developer and train enjoyer I have an idea
Why don't we port this beautiful game onto Godot Engine? (We because I want to help with port)
As far as I have used this engine for years I know the code can be easily rewritten and therefore performance would be much better
1. Models
Godot supports very well LOD without need to provide lod layers in the model itself what is done in the current game - such modelling practices are prohibited. It would also disable the need to have custom model extension
2. Code
Godot has python based GDScript, nothing more to say
3. Maps
Godot would allow anyone to develop better maps
4. Audio
Godot has very well audio support that we can extend by adding FMOD Engine
5. Custom scenarios
People could create custom scenarios in Godot, export them as Godot's .PCK file.
Godot can dynamically load content from .pck files in code so that's not a problem at all
As a game developer and train enjoyer I have an idea
Why don't we port this beautiful game onto Godot Engine? (We because I want to help with port)
As far as I have used this engine for years I know the code can be easily rewritten and therefore performance would be much better
1. Models
Godot supports very well LOD without need to provide lod layers in the model itself what is done in the current game - such modelling practices are prohibited. It would also disable the need to have custom model extension
2. Code
Godot has python based GDScript, nothing more to say
3. Maps
Godot would allow anyone to develop better maps
4. Audio
Godot has very well audio support that we can extend by adding FMOD Engine
5. Custom scenarios
People could create custom scenarios in Godot, export them as Godot's .PCK file.
Godot can dynamically load content from .pck files in code so that's not a problem at all