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Currently, the renderer for polygons draws both an outline and an area fill. The fill depends on whether we are using wireframe mode, partial fill mode, or full-fill mode:
area_fills.mov
As of right now- only the fills are targetable for node snapping. This needs to be changed- we should allow only the outlines to be snapped/connected to, but that's not ready yet.
Here's an example of what this looks like when trying to add a new node to a polygon:
node_dropping_onto_fill.mov
The behavior here is not intuitive- the node is being snapped to the edge of the polygon since RapiD thinks the way is being 'snapped' to.
Currently, the renderer for polygons draws both an outline and an area fill. The fill depends on whether we are using wireframe mode, partial fill mode, or full-fill mode:
area_fills.mov
As of right now- only the fills are targetable for node snapping. This needs to be changed- we should allow only the outlines to be snapped/connected to, but that's not ready yet.
Here's an example of what this looks like when trying to add a new node to a polygon:
node_dropping_onto_fill.mov
The behavior here is not intuitive- the node is being snapped to the edge of the polygon since RapiD thinks the way is being 'snapped' to.