Visible changes can only be seen with few "script" blackboards. It seems Rockstars use blackboards as decorators to check some actions status.
-- SET_PED_BLACKBOARD_FLOAT (visible changes only for "script" blackboards)
-- to cancel blackboard float use value 0.0
-- last parameter is duration (in frames, -1 = forever)
Citizen.InvokeNative(0x437C08DB4FEBE2BD, PlayerPedId(), "MetalDetectorDetectionValue", 1.0, -1) -- the higher the value, the more metal detector vibrates
-- SET_PED_BLACKBOARD_BOOL (visible changes only for "script" blackboards)
-- last parameter is duration (in frames, -1 = forever)
Citizen.InvokeNative(0xCB9401F918CB0F75, PlayerPedId(), "NarrowLedge", true, 1000) -- apply "narrow" walkstyle for 1000 frames (~10 seconds)
-- SET_PED_BLACKBOARD_STRING (visible changes only for "script" blackboards)
-- last parameter is duration (in frames, -1 = forever)
Citizen.InvokeNative(0xA762C9D6CF165E0D, PlayerPedId(), "BodyPartChained", "Legs", 5000) -- apply "legschained" walkstyle for 5000 frames (~50 seconds)
-- SET_PED_BLACKBOARD_INT
-- last parameter is duration (in frames, -1 = forever)
-- in this example the native N_0x2e036f0480b8bf02() returns the amount of time elapsed since joining game
Citizen.InvokeNative(0x5F53010C4C3F6BAF, PlayerPedId(), "prsn_ilo_time", N_0x2e036f0480b8bf02(), -1) --
| -Blackboard type | Blackboard section | Blackboard name | Blackboard range (or variants) |
|---|---|---|---|
| float | script | Cautious | from 0.1 till 1.0 |
| float | script | Stealth | from 0.1 till 1.0 |
| float | script | Bewildered | from 0.1 till 1.0 |
| float | script | MetalDetectorDetectionValue | from 0.1 till 1.0 |
| float | script | Sick | from 0.7 till 1.0 |
| float | script | Stealth | from 0.1 till 1.0 |
| bool | script | Bewildered | |
| bool | script | blockHeadTailAdditives | |
| bool | script | CarryBagAndersLeft | |
| bool | script | CarryBagAndersRight | |
| bool | script | CarryFishingpole | |
| bool | script | CarryManure | |
| bool | script | Cold_Empty_Stamina | |
| bool | script | Cold_Low_Stamina | |
| bool | script | Cold_Stamina | |
| bool | script | Crafting_SatchelUpgrade | |
| bool | script | DoHerdSmack | |
| bool | script | DoHerdWhip | |
| bool | script | DrunkStumbleActive | |
| bool | script | FishingRodInLeftHand | |
| bool | script | FishingRodInRightHand | |
| bool | script | ForceHandsOnBelt | |
| bool | script | FreeRoamSpawn | |
| bool | script | GRAYOUT_ITEM_DROP | |
| bool | script | GRAYOUT_ITEM_USE | |
| bool | script | HandsOnBelt | |
| bool | script | Handsup | |
| bool | script | in_a_dress | |
| bool | script | inInspectionMode | |
| bool | script | IsCold | |
| bool | script | IsColdFast | |
| bool | script | isInspectingGround | |
| bool | script | isLowDeadEyeCoreActive | |
| bool | script | isLowHealthCoreActive | |
| bool | script | isLowStaminaCoreActive | |
| bool | script | IsSearching | |
| bool | script | IsSeductive | |
| bool | script | IsWithinHornetsVolume | |
| bool | script | LanternHeldHigh | |
| bool | script | MP_Style_Casual | |
| bool | script | MP_Style_Crazy | |
| bool | script | mp_style_drunk | |
| bool | script | MP_Style_EasyRider | |
| bool | script | MP_Style_Flamboyant | |
| bool | script | MP_Style_Greenhorn | |
| bool | script | MP_Style_Gunslinger | |
| bool | script | mp_style_inquisitive | |
| bool | script | MP_Style_Refined | |
| bool | script | MP_Style_SilentType | |
| bool | script | MP_Style_Veteran | |
| bool | script | NarrowLedge | |
| bool | script | odr3_basement | |
| bool | script | odr3_outside | |
| bool | script | OnFootIntimidateForced | |
| bool | script | PickUpManure | |
| bool | script | PlayEquipGlovesFidget | |
| bool | script | PlayEquipHatFidget | |
| bool | script | PlayLeadin | |
| bool | script | PlayUnequipGlovesFidget | |
| bool | script | PlayUnequipHatFidget | |
| bool | script | PutDownManure | |
| bool | script | SadPassenger | |
| bool | script | SpawnMissionIntro | |
| bool | script | Urgent_Look_Back | |
| bool | script | Urgent_Look_Left | |
| bool | script | UrgentGlances | |
| string | script | BodyPartChained | Legs |
| bool | BlockInjuredLoco | ||
| bool | DoAFidget | ||
| bool | DoBulletFlinch | ||
| bool | DoLowStarts | ||
| bool | EagleEye | ||
| bool | FoliageActive | ||
| bool | frontpassenger | ||
| bool | HandsOnBelt | ||
| bool | Handsup | ||
| bool | HorseLeadingActive | ||
| bool | InCombat | ||
| bool | IsAiming | ||
| bool | IsAimingMounted | ||
| bool | IsClimbExit | ||
| bool | IsDoingItemInteraction | ||
| bool | IsDrunk | ||
| bool | IsEnteringCover | ||
| bool | IsFocusTarget | ||
| bool | IsInInterior | ||
| bool | isInspecting | ||
| bool | IsLanding | ||
| bool | isLowStaminaCoreActive | ||
| bool | IsOnFire | ||
| bool | IsPlayer | ||
| bool | OnFootIntimidate | ||
| bool | onStairs | ||
| bool | passenger | ||
| bool | PedIsWearingHat | ||
| bool | Rider | ||
| bool | RiderAiming | ||
| bool | RiderBlockIdleVariations | ||
| bool | RiderDoWhip | ||
| bool | RiderIntensityHigh | ||
| bool | RideSideSaddled | ||
| bool | Spooked | ||
| bool | Tracking | ||
| float | SurfaceIncline | from -3.2 till 3.14 | |
| float | Agitation | from 0.1 till 1.0 | |
| float | BulletFlinchDirection | from -3.2 till 3.14 | |
| float | cautious | from 0.1 till 1.0 | |
| float | ClimbHeight | from 0.75 till 3.5 | |
| float | Drunkness | from 0.1 till 1.0 | |
| float | Fatigue | from 0.1 till 1.0 | |
| float | Fear | from 0.1 till 1.0 | |
| float | FireDistance | from 0.1 till 4.5 | |
| float | FoliageHeight | from 0.3 till 10.0 | |
| float | Injury | from 0.001 till 1.0 | |
| float | ShuntAngle | from -3.1425 till 3.1425 | |
| float | ShuntForce | from 0.05 till 1.0 | |
| float | Soak | from 0.1 till 1.0 | |
| float | Strain | from 0.1 till 1.0 | |
| float | Temperature | from -50.0 till 1000.0 | |
| float | Unruliness | from 0.1 till 1.01 | |
| float | WaterDepth | from 0.1 till 2.0 | |
| float | WindSpeed | from 1.0 till 100.0 | |
| float | StaminaCoreValue | from 0.0 till 40.0 | |
| float | HealthCoreValue | from 0.0 till 40.0 | |
| float | rain | from 0.1 till 1.0 | |
| bool | BLOCK_CAMERA_DRUNK_SLUMP_BEHAVIOUR | ||
| bool | BLOCK_COFFEE_DISCARD_PROMPT | ||
| bool | BLOCK_COFFEE_DRINK_PROMPT | ||
| bool | BLOCK_STEW_DROP_PROMPT | ||
| bool | BLOCK_STEW_EAT_PROMPT | ||
| bool | BOOK_BLOCK_PAGE_NEXT | ||
| bool | BOOK_BLOCK_PAGE_PREV | ||
| bool | DoAFidget | ||
| bool | DoLowStarts | ||
| bool | FreeRoamSpawn | ||
| bool | GENERIC_ALCOHOL_ALLOW_CHUG_B | ||
| bool | GENERIC_ALCOHOL_ALLOW_CHUG_C | ||
| bool | GENERIC_ALCOHOL_BLOCK_AWAY_PROMPT | ||
| bool | GENERIC_ALCOHOL_BLOCK_CHEERS_HI_DISCARD | ||
| bool | GENERIC_ALCOHOL_BLOCK_CHEERS_HI_PUTAWAY | ||
| bool | GENERIC_ALCOHOL_BLOCK_CHEERS_LO | ||
| bool | GENERIC_ALCOHOL_BLOCK_CHUG_A | ||
| bool | GENERIC_ALCOHOL_BLOCK_CHUG_DISCARD | ||
| bool | GENERIC_ALCOHOL_BLOCK_CHUG_PUT_AWAY | ||
| bool | GENERIC_ALCOHOL_BLOCK_DISCARD_PROMPT | ||
| bool | GENERIC_ALCOHOL_BLOCK_PUTAWAY_PROMPT | ||
| bool | GENERIC_BOOK_READ_AVAILABLE | ||
| bool | GENERIC_BOOK_RETURN_AVAILABLE | ||
| bool | GENERIC_BOOK_TAKE_AVAILABLE | ||
| bool | GENERIC_DOCUMENT_FLIP_AVAILABLE | ||
| bool | GENERIC_WEAPON_CLEAN_PROMPT_AVAILABLE | ||
| bool | HIDE_STEW_DROP_PROMPT | ||
| bool | HIDE_STEW_EAT_PROMPT | ||
| bool | InCombatCharging | ||
| bool | inInspectionMode | ||
| bool | isInspectingGround | ||
| bool | isLowDeadEyeCoreActive | ||
| bool | isLowHealthCoreActive | ||
| bool | isLowStaminaCoreActive | ||
| bool | JOURNAL_BLOCK_CHAPTER_NEXT | ||
| bool | JOURNAL_BLOCK_CHAPTER_PREV | ||
| bool | JOURNAL_BLOCK_PAGE_NEXT | ||
| bool | JOURNAL_BLOCK_PAGE_PREV | ||
| bool | Loco::UseActionMode | ||
| bool | MP_CATALOGUE_BLOCK_PAGE_NEXT | ||
| bool | MP_CATALOGUE_BLOCK_PAGE_PREV | ||
| bool | PlayEquipGlovesFidget | ||
| bool | PlayEquipHatFidget | ||
| bool | PlayUnequipGlovesFidget | ||
| bool | PlayUnequipHatFidget | ||
| bool | POILookAround | ||
| bool | POILookDown | ||
| bool | POILookInto | ||
| bool | RequestKneeCrouch | ||
| bool | SHOW_COFFEE_KNEEL_DISCARD_PROMPT | ||
| bool | SideSaddleRider | ||
| bool | SpawnMissionIntro | ||
| bool | UseFacing | ||
| float | MetalDetectorDistanceToDigSite | ||
| string | DecelerationCause | stopping | |
| string | EmotionalState | CombatMediumIntensity CombatHighIntensity cautious HighIntensitySearch cower panic angry LowIntensitySearch scared IntimidatedOnFeet Curious Nervous itchy sad shocked brave happy |
|
| string | IsAboutToRansackIdleType | ReachInPickup ReachOverPickup |
|
| string | Stance | normal action |
|
| string | StrafeType | Aiming Fishing melee OffsetAiming |
|
| string | typeOfGetUp | front rear |
|
| string | WeatherType | blizzard drizzle groundblizzard highpressure hurricane rain sandstorm shower sleet snow snowlight sunny thunderstorm whiteout |
|
| string | MoodName | MoodAction MoodAgitated MoodAgitatedLow MoodAngry MoodBlizzard MoodBrave MoodCalmHorse MoodCarryLarge MoodCautious MoodCold MoodCombatMedium MoodCombatMild MoodConfused MoodCower MoodCurious MoodDisgust MoodDrunkExtreme MoodDrunkMedium MoodDrunkMild MoodExertionextreme MoodExertionmedium MoodExertionmild MoodExhausted MoodFoliage MoodHappy MoodInjuredExtreme MoodInjuredMedium MoodInjuredmild MoodIntimidated MoodInvestigate MoodLowDeadeye MoodLowHealth MoodLowStamina MoodNervous MoodNormal MoodNormalCanter MoodNormalSick MoodNormalTrot MoodOnFire MoodPanic MoodRiding MoodRidingRelaxed MoodRun MoodSad MoodScared MoodSearchHigh MoodSearchLow MoodSeductive MoodShocked MoodSlide MoodSmug MoodSwamp MoodTired MoodUnderfireHeavy MoodUnderfireMild MoodWater MoodWindExtreme MoodWindMedium MoodWindMild |
|
| int | prsn_ilo_time |