Combat Action Disable Flags disable actions from this ped or against this ped.
Citizen.InvokeNative(0xB8DE69D9473B7593,PlayerPedId(),6) -- _DISABLE_COMBAT_ACTION_AGAINST_OTHERS - this ped cant choke other peds now.
Citizen.InvokeNative(0xB346C85D49CC998E,PlayerPedId(),1) -- _IS_COMBAT_ACTION_AGAINST_OTHERS_DISABLED - check if this ped can grapple other peds.
Citizen.InvokeNative(0x949B2F9ED2917F5D,PlayerPedId(),4) -- _ENABLE_COMBAT_ACTION_AGAINST_OTHERS - allow this ped kicking other peds.
Citizen.InvokeNative(0xC163DAC52AC975D3,NPC_ped_id,6) -- _DISABLE_COMBAT_ACTION_AGAINST_THIS_PED - this ped cant be choked by other peds now.
Citizen.InvokeNative(0x02AA2096FE00F3E1,NPC_ped_id,1) -- _IS_COMBAT_ACTION_AGAINST_THIS_PED_DISABLED - check if this ped can be grappled by other peds.| FlagId | Action Disable Flag Result |
|---|---|
| 0 | ADF_MELEE |
| 1 | ADF_GRAPPLE |
| 2 | ADF_ATTACK |
| 3 | ADF_KNOCKOUT |
| 4 | ADF_KICK |
| 5 | ADF_SHOVE |
| 6 | ADF_CHOKE |
| 7 | ADF_BLOCKING |
| 8 | ADF_COUNTER |
| 9 | ADF_TAUNT |
| 10 | ADF_DODGE |
| 11 | ADF_PARRY |
| 12 | ADF_LEAD_IN |
| 13 | ADF_DISARM |
| 14 | ADF_FAILED_TAKEDOWN |
| 15 | ADF_TAKEDOWN |
| 16 | ADF_EXECUTION |
| 17 | ADF_STEALTH_KILL |
| 18 | ADF_ENVIRONMENTAL_FLOURISH |
| 19 | ADF_RECOIL |
| 20 | ADF_STRUGGLE |
| 21 | ADF_ESCAPE |
| 22 | ADF_REVERSAL |
| 23 | ADF_BREAKOUT |
| 24 | ADF_RELEASE |
| 25 | ADF_CHALLENGE |
| 26 | ADF_ARM_GRAB |
| 27 | ADF_LEG_GRAB |
| 28 | ADF_KNOCKDOWN |
| 29 | ADF_DEAD_TARGETS |
| 30 | ADF_DEFENSIVE_AREA_AUTO_GRAPPLE |
| 31 | ADF_GRAPPLE_TRANSITION |
| 32 | ADF_AUTO_SHOVE |
| 33 | ADF_TACKLE |
| 34 | ADF_PAIRED_TURN_ATTACK |