Commit 3760ff9
fix: redraw hero.png with a clean alpha channel and all five stages (#13)
The committed hero.png keyed badly. It carried an opaque cream background
remnant sitting above the forge and 250 separate speckle regions of keying
debris — 258 regions in total against 4 objects, with subject pixels bleeding
onto the canvas border. Invisible on white, obvious on any mid-tone.
It was also stale and unfixable in place: `forge anvil temper quench` was
painted into the pixels, so it still read as a four-stage pipeline after `hone`
became stage five, and painted text cannot be re-cropped, restyled or read at
favicon size.
Redrawn with the transparent-logo skill as five objects and no lettering —
coke forge, anvil, tempered blade, quenching tub, whetstone — and cut to a real
alpha channel. The stage names now live in a README caption beside the pipeline
table, where they can be edited.
Cut: 5 regions for 5 objects, 2.06% partial alpha, zero opaque key-coloured
pixels, zero border bleed, no fringe over white, mid-grey or #0d1117.
Four plates were rejected first, each for a property of the subject rather than
of the keyer: an open recess bleeding the key through its hatching, glowing
flame wisps taking the key colour and detaching, a "sword blade" arriving
without a hilt, and a narrow enclosed gap under a bridging clamp surviving the
keyer's hole test because a sliver is mostly antialiased fringe. All four are
recorded in docs/assets/README.md with the fix each one bought.
Feature: hero-image
Symbol: docs/assets/hero.png
Changelog: Redraw docs/assets/hero.png with a real alpha channel and five stages
Claude-Session: https://claude.ai/code/session_018ND32T9ygT3PJ6A9EjGV23
Co-authored-by: Claude <noreply@anthropic.com>1 parent f77d070 commit 3760ff9
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