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/*
* sat.js
* (C) 2012, all rights reserved,
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* DESCRIPTION:
* This is a SAT solver implemented in javascript.
*/
/***********************************************************
* State constructor.
**********************************************************/
function State() {
this.empty = false; // is true when we have the empty (contradiction) in clauses
this.vars = [null]; //array of variables (null is present because this.vars[0] should never be accessed as variable indexes should >= 1)
this.clauses = []; //the set of clauses we want to satisfy (it is possibly extended when we add learning clauses)
this.trail = []; //array of literals
this.dlevel = 0; //decision level
this.tlevel = 0; // trail level?!?! = number of elements in the trail
}
/************************************************************
* Variable constructor.
***********************************************************/
function Variable() {
this.isvariableset = false; //true iff the value of the variable is set
this.sign = false; //the sign of the variable (if the variable is set)
this.mark = false;
this.unit = false; // true iff the variable is assigned
this.unit_sign = false; // is the sign of the variable iff the variable is assigned (otherwise, this field is not relevant)
this.dlevel = 0; //the decision level when the variable was set
this.reason = null; //the reason why the variable has been set
/*
this.watches[0] contains clauses such that the variable appears positively
this.watches[1] contains clauses such that the variable appears negatively
Furthermore, if this corresponds to variable i, then
this.watches[0][j] is a clause and either this.watches[0][j][0] = i or this.watches[0][j][1] = i.
Furthermore, if this corresponds to variable i, then
this.watches[1][j] is a clause and either this.watches[1][j][0] = -i or this.watches[1][j][1] = -i.
*/
this.watches = [
[],
[]
];
/*says that the variable is affected to sign by the direct presence of a clause of size 1 (such clauses are not treated in the same way because of watches)*/
this.setUnit = function (sign) {
this.unit = true;
this.unit_sign = sign;
}
}
/**********************************************************************************
* Literal helper functions.
**********************************************************************************/
/*
input: literal, a non-zero integer
output: the positive number representing the atomic proposition of the literal (it is the absolute value)
*/
function literalGetIdx(literal) {
return (literal < 0 ? -literal : literal);
}
/*
input: literal, a non-zero integer
output: returns true iff the literal is negative
*/
function literalGetSign(literal) {
return (literal < 0);
}
/*
input: literal, a non-zero integer
output: the variable that corresponds to the literal
*/
function literalGetVar(state, literal) {
const idx = literalGetIdx(literal);
return state.vars[idx];
}
/*
input: state, literal
output: returns true iff the variable of the litteral is set in the state AND it is set so that the literal is false
*/
function literalIsFalse(state, literal) {
const v = literalGetVar(state, literal);
return (v.isvariableset && v.sign != literalGetSign(literal));
}
/**
*
* @param {*} state
* @param {*} literal
* @returns true if the variable corresponding to the literal is marked
*/
function literalGetMark(state, literal) {
const v = literalGetVar(state, literal);
return v.mark;
}
/*
input: state
literal
clause
such that the literal appears in the clause
output: nothing
effect: add the clause in the watch list in the variable corresponding to the literal
*/
function literalAddWatch(state, literal, clause) {
const v = literalGetVar(state, literal);
const watch = v.watches[Number(literalGetSign(literal))]; //Number(false) = 0, Number(true) = 1
//watch is either v.watches[0] or v.watches[1]
watch.push(clause);
}
/*
input:
- state
- literal
- reason
effect:
declare the literal true in state
*/
function literalSet(state, literal, reason) {
const v = literalGetVar(state, literal);
v.sign = literalGetSign(literal);
v.isvariableset = true;
v.dlevel = state.dlevel;
v.reason = reason;
state.trail.push(literal);
UIDPLL_literalSet(state, literal, reason);
}
/*
* Add the clause clause to the state state
* input: state
clause is an array of non-zero integers (if an integer is negative, it represents a negative litteral)
@example satAddClause(state, [-2, 3, 9])
* Effect: it modifies the object state
*/
function satAddClause(state, clause) {
state.clauses.push(clause);
switch (clause.length) {
case 0: // Empty clause (i.e. bottom)
state.empty = true;
return;
case 1:
const v = literalGetVar(state, clause[0]);
const sign = literalGetSign(clause[0]);
if (v === undefined) {
alert(state);
alert(clause[0]);
}
if (v.unit) {
if (sign != v.unit_sign)
state.empty = true;
return;
}
v.setUnit(sign);
return;
default:
literalAddWatch(state, clause[0], clause);
literalAddWatch(state, clause[1], clause);
}
}
var arf;
/*
* Select a literal. Chooses a literal at random (provided not already set).
input: state
output: 0 if all variables are set in state
a non-zero integer (negative or positive) representing a litteral that is not set in state.
*/
function satSelectLiteral(state) {
if (state.listOfChosenLiteralsForSolver.length > 0) { // selections predefined by the user
const literal = state.listOfChosenLiteralsForSolver.shift();
return literal;
}
var M = 1;
var N = state.vars.length - 1;
var i = Math.floor(M + (1 + N - M) * Math.random());
if (i >= state.vars.length)
i = state.vars.length - 1;
var i0 = i;
if (state.vars[i] == undefined) /////////should not happen, can be removed/////
{
alert(i + " " + state.vars.length); /////////should not happen, can be removed///////
arf = state;
}
while (state.vars[i].isvariableset) {
i++;
if (i >= state.vars.length)
i = 1;
if (i == i0)
return 0;
if (state.vars[i].isvariableset == undefined) ///should not happen, can be removed//////
alert(i); /////should not happen, can be removed///////
}
return (Math.random() < 0.5 ? -i : i);
}
/*
* Solver main loop.
*
* input: size: number of variables, clauses: the array representing the set of clauses
*
* output: false if UNSAT
* the current state if SAT.
Note that we can extract a valuation satisfying the set of clauses from the returned state s as follows:
e.g. s.vars[2].sign is true iff the variable 2 is false
*
eg. satSolve(3, [[3, 1, 2], [-3], [-2], [-1]])
*/
function satSolve(size, clauses, listOfChosenLiteralsForSolver) {
if (size <= 0) {
alert("Strange. satSolve is called with size = " + size);
return false;
}
UIDPLL_init();
// Create the initial state:
var state = new State();
state.listOfChosenLiteralsForSolver = listOfChosenLiteralsForSolver;
//add the variables
for (let i = 0; i < size; i++)
state.vars.push(new Variable());
//add the clauses
for (let i = 0; i < clauses.length; i++)
satAddClause(state, clauses[i]);
// UNSAT if empty clause has been asserted:
if (state.empty)
return false;
// Find and propagate unit clauses:
for (var i = 1; i < state.vars.length; i++) {
var v = state.vars[i];
if (v.unit) {
const literal = (v.unit_sign ? -i : i); //construct the literal from variable v and sign v.unit_sign
if (!satUnitPropagate(state, literal, null))
return false;
}
}
/* Main loop: we decide (select) a litteral to be true
state.dlevel corresponds to a level of decision. Each time, we may a new decision
state.dlevel augments. It never decreases.
*/
for (state.dlevel = 1; true; state.dlevel++) {
const literal = satSelectLiteral(state);
if (literal == 0) // All variables are now set; and no conflicts; therefore SAT
return state;
UIDPLL_selectLiteral(state, literal);
if (!satUnitPropagate(state, literal, null)) {
// UNSAT
return false;
}
}
return state;
}
/**
* input: state
literal
reason: can be null
@returns false if it turns that the formula is unsatisfiable
true otherwise
effect:
* @description performs unit propagation by setting literal to true
*/
function satUnitPropagate(state, literal, reason) {
var curr, next;
let restart; //restart is true means that we redo a loop
do {
curr = state.trail.length;
next = curr + 1;
literalSet(state, literal, reason);
restart = false;
while (curr < next) {
literal = state.trail[curr];
curr++;
literal = -literal; //from now on, literal has been put to false
var v = literalGetVar(state, literal);
var watch = v.watches[Number(literalGetSign(literal))];
for (var i = 0; i < watch.length; i++) { //for all clauses watched by literal
var clause = watch[i]; //clause contains literal, literal is either clause[0] or clause[1]
var watch_idx = Number(clause[0] == literal);
var watch_lit = clause[watch_idx]; // {watch_lit, literal} are the watched litterals (there are clause[0] and clause[1])
var watch_sign = literalGetSign(watch_lit);
var w = literalGetVar(state, watch_lit);
if (w.isvariableset && w.sign == watch_sign) {
// 'clause' is true -- no work to do.
continue;
}
// Search for a non-false literal in 'clause'.
let j;
for (j = 2; j < clause.length && literalIsFalse(state, clause[j]); j++);
//either (j >= clause.length), and except the watched literals, there are all false
//or clause[j] is not false (either true or unassigned)
if (j >= clause.length) { // except the other watched literal, all literals are false; use the other watch:
if (!w.isvariableset) {
// Implied set:
if (watch_idx != 0) {
clause[0] = watch_lit;
clause[1] = literal;
}
//the "other" literal is now clause[0] and is set to true, because of clause
literalSet(state, watch_lit, clause);
next++;
continue;
}
//w.isvariableset is set, but then the watch_lit is false.
//literal is also put to false
//HENCE: all literals in 'clause' are false; conflict!
UIDPLL_backtrack_before(state, clause);
reason = satBacktrack(state, clause);
UIDPLL_backtrack_after(state, clause, reason);
if (reason == null) // the backtrack gave no reason: the formula is unsat
return false;
literal = reason[0];
restart = true;
break;
}
// Watch the literal clause[j] which is non-false
var new_lit = clause[j];
//so swap literal and new_lit
clause[Number(!watch_idx)] = new_lit;
clause[j] = literal;
//declare new_lit as watched in clause
literalAddWatch(state, new_lit, clause);
//undeclare literal as watched in clause = watch[i]
if (i == watch.length - 1)
watch.pop();
else {
watch[i] = watch.pop();
i--;
}
}
if (restart)
break;
}
}
while (restart);
return true;
}
/**
* Backtracking and no-good learning.
input: state
reason: is a clause (an array of literals) that is unfortunately evaluated as false
@returns the learned clause, or null if nothing to do
effect: the trail of state is popped. The learned clause is added to the set of clauses
*/
function satBacktrack(state, reason) {
let conflicts = [];
// Level 0 failure; no work to do.
if (state.dlevel == 0)
return null;
var count = 0;
for (let i = 0; i < reason.length; i++) {
const v = literalGetVar(state, reason[i]);
if (v.dlevel == 0)
continue;
v.mark = true;
if (v.dlevel < state.dlevel)
conflicts.push(reason[i]);
else
count++;
}
// conflicts is the set of litterals of reason of decision level strictly smaller than the current one (but non 0)
//count = number of literals in reason at the current level
// literals of level > 0 that appears in the reason clause are marked
// Find the UIP and collect conflicts:
let tlevel = state.trail.length - 1;
let literal;
do {
/*invariant:
- count is the number of literals in the "current reason" at the current level
- conflicts is the set of literals of decision level < current one in the "current reason"
- marked nodes corresponds to the "current reason"
variant:
- we update the "current reason" if there is more than two literals at the current level in the "current reason"
=> we replace the last added literal that appears in the "current reason" by its antecedents
*/
if (tlevel < 0)
return null;
literal = state.trail[tlevel--];
var v = literalGetVar(state, literal);
v.isvariableset = false;
if (!v.mark)
continue;
v.mark = false;
count--;
if (count <= 0)
break; //this is the only point where we quit the loop (*)
for (let i = 1; i < v.reason.length; i++) {
literal = v.reason[i];
var w = literalGetVar(state, literal);
if (w.mark || w.dlevel == 0)
continue;
if (w.dlevel < state.dlevel)
conflicts.push(literal);
else
count++;
w.mark = true;
}
}
while (true);
//Here: literal is the FUIP (that is the unique point at the current level in the "current reason")
//conflicts contains the other literals of the "current reason" (that are of level < current level).
// Simplify the conflicts; create the no-good.
let nogood = [-literal];
let blevel = 0; //backtrack level
for (let i = 0; i < conflicts.length; i++) {
const literal = conflicts[i];
const v = literalGetVar(state, literal);
if (v.reason != null) {
var k;
for (k = 1; k < v.reason.length &&
literalGetMark(state, v.reason[k]); k++)
;
if (k >= v.reason.length)
continue;
}
nogood.push(literal);
if (blevel < v.dlevel) {
blevel = v.dlevel;
nogood[nogood.length - 1] = nogood[1];
nogood[1] = literal;
}
}
//blevel is the backtrack level: it corresponds to the second max of the level of literals in the "current reason"
// Unwind the trail until blevel (backtrack level):
while (tlevel >= 0) {
const literal = state.trail[tlevel];
const v = literalGetVar(state, literal);
if (v.dlevel <= blevel)
break;
v.isvariableset = false;
tlevel--;
}
state.trail.length = tlevel + 1;
// Clear the marks:
for (let i = 0; i < conflicts.length; i++) {
v = literalGetVar(state, conflicts[i]);
v.mark = false;
}
// Add the no-good clause:
satAddClause(state, nogood);
state.dlevel = blevel;
if (state.empty) {
//means that we nogood is the empty clause??????????????????
//does it happen?????????????????
alert("state.empty " + nogood);
return null;
}
return nogood;
}