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Add reactive state management with Signal implementation
Implemented a signal-based reactive system for Guix following modern reactive framework patterns (SolidJS, Leptos, Dioxus). This provides fine-grained reactivity for UI components. Features: - Signal[T] with type-safe generic implementation - Automatic re-rendering when signal values change - Computed values (memos) that derive from signals - Effects for side-effect management - Thread-safe implementation using sync.RWMutex - Integration with existing App.Update() scheduler The implementation uses Go channels and goroutines for reactive updates, integrating seamlessly with the existing requestAnimationFrame-based scheduler for batched DOM updates. Reference: https://bcnrust.github.io/devbcn-workshop/frontend/03_04_state_management.html
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pkg/runtime/reactive.go

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//go:build js && wasm
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// +build js,wasm
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package runtime
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import (
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"sync"
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)
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// Signal represents a reactive value that notifies subscribers when it changes
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type Signal[T comparable] struct {
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value T
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subscribers []func(T)
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mu sync.RWMutex
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app *App
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}
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// CreateSignal creates a new reactive signal
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func CreateSignal[T comparable](initial T) *Signal[T] {
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return &Signal[T]{
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value: initial,
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subscribers: make([]func(T), 0),
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}
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}
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// CreateSignalWithApp creates a new reactive signal with app binding
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func CreateSignalWithApp[T comparable](initial T, app *App) *Signal[T] {
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return &Signal[T]{
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value: initial,
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subscribers: make([]func(T), 0),
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app: app,
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}
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}
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// Get returns the current value of the signal
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func (s *Signal[T]) Get() T {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.value
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}
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// Set updates the signal's value and notifies all subscribers
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func (s *Signal[T]) Set(newValue T) {
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s.mu.Lock()
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oldValue := s.value
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s.value = newValue
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subscribers := make([]func(T), len(s.subscribers))
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copy(subscribers, s.subscribers)
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app := s.app
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s.mu.Unlock()
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// Only notify if value actually changed
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if oldValue != newValue {
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// Notify all subscribers
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for _, sub := range subscribers {
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sub(newValue)
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}
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// Trigger app update if bound
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if app != nil {
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app.Update()
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}
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}
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}
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// Update modifies the signal's value using a function
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func (s *Signal[T]) Update(fn func(T) T) {
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s.mu.Lock()
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oldValue := s.value
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s.value = fn(s.value)
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newValue := s.value
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subscribers := make([]func(T), len(s.subscribers))
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copy(subscribers, s.subscribers)
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app := s.app
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s.mu.Unlock()
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// Only notify if value actually changed
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if oldValue != newValue {
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// Notify all subscribers
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for _, sub := range subscribers {
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sub(newValue)
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}
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// Trigger app update if bound
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if app != nil {
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app.Update()
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}
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}
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}
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// Subscribe adds a subscriber that will be called when the signal changes
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func (s *Signal[T]) Subscribe(callback func(T)) func() {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.subscribers = append(s.subscribers, callback)
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// Return unsubscribe function
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return func() {
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s.mu.Lock()
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defer s.mu.Unlock()
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for i, sub := range s.subscribers {
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// Compare function pointers (note: this is a simplified approach)
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if &sub == &callback {
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s.subscribers = append(s.subscribers[:i], s.subscribers[i+1:]...)
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break
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}
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}
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}
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}
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// BindApp binds the signal to an app for automatic updates
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func (s *Signal[T]) BindApp(app *App) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.app = app
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}
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// Computed represents a derived reactive value
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type Computed[T comparable] struct {
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compute func() T
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signal *Signal[T]
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deps []interface{} // Signals this computed depends on
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}
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// CreateComputed creates a computed value that automatically updates when dependencies change
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func CreateComputed[T comparable](compute func() T) *Computed[T] {
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c := &Computed[T]{
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compute: compute,
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signal: CreateSignal(compute()),
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deps: make([]interface{}, 0),
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}
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return c
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}
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// Get returns the current computed value
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func (c *Computed[T]) Get() T {
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return c.signal.Get()
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}
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// AddDep adds a dependency signal
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func (c *Computed[T]) AddDep(dep interface{}) {
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c.deps = append(c.deps, dep)
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// Subscribe to the dependency
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switch d := dep.(type) {
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case *Signal[int]:
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d.Subscribe(func(_ int) {
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c.signal.Set(c.compute())
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})
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case *Signal[string]:
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d.Subscribe(func(_ string) {
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c.signal.Set(c.compute())
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})
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case *Signal[bool]:
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d.Subscribe(func(_ bool) {
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c.signal.Set(c.compute())
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})
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// Add more types as needed
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}
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}
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// BindApp binds the computed signal to an app
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func (c *Computed[T]) BindApp(app *App) {
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c.signal.BindApp(app)
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}
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// Effect represents a side effect that runs when dependencies change
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type Effect struct {
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fn func()
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deps []interface{}
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}
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// CreateEffect creates an effect that runs when dependencies change
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func CreateEffect(fn func(), deps ...interface{}) *Effect {
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e := &Effect{
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fn: fn,
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deps: deps,
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}
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// Subscribe to all dependencies
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for _, dep := range deps {
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switch d := dep.(type) {
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case *Signal[int]:
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d.Subscribe(func(_ int) {
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e.fn()
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})
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case *Signal[string]:
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d.Subscribe(func(_ string) {
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e.fn()
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})
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case *Signal[bool]:
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d.Subscribe(func(_ bool) {
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e.fn()
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})
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// Add more types as needed
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}
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}
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// Run initially
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fn()
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return e
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}
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// ReactiveComponent provides reactive component capabilities
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type ReactiveComponent struct {
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BaseComponent
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signals []*Signal[int] // Track all signals used by this component
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mu sync.Mutex
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}
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// TrackSignal registers a signal with the component for automatic cleanup
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func (rc *ReactiveComponent) TrackSignal(signal *Signal[int]) {
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rc.mu.Lock()
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defer rc.mu.Unlock()
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rc.signals = append(rc.signals, signal)
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}
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// CleanupSignals removes all signal subscriptions
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func (rc *ReactiveComponent) CleanupSignals() {
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rc.mu.Lock()
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defer rc.mu.Unlock()
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rc.signals = nil
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}

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