@@ -61,53 +61,49 @@ Guix now supports WGSL (WebGPU Shader Language) code generation alongside Go/WAS
6161 - Type mapping tests
6262 - Go struct generation tests
6363
64- ## Current Limitations
64+ ## ✅ Complete Implementation
6565
66- ⚠️ ** Parser Integration Not Complete **
66+ ** All features are now fully implemented and working! **
6767
68- The parser ** lexer ** recognizes GPU decorator tokens, but the ** grammar ** does not yet parse GPU declarations. This means:
68+ The parser now fully supports GPU/WGSL syntax. You can write GPU shaders directly in ` .gx ` files and generate WGSL code automatically.
6969
70- - ❌ Cannot parse ` .gx ` files with GPU syntax yet
71- - ❌ Must construct GPU AST nodes programmatically for testing
72- - ✅ AST structure is complete and ready
73- - ✅ Code generators work correctly with AST nodes
74- - ✅ Build pipeline integration is ready
70+ ### Parser Support (✅ COMPLETE)
7571
76- ### What Works Now
72+ The parser now handles:
73+ - ✅ GPU struct declarations with ` @gpu ` decorator
74+ - ✅ GPU binding declarations with ` @binding ` , ` @uniform ` , ` @storage `
75+ - ✅ GPU function declarations with ` @vertex ` , ` @fragment ` , ` @compute `
76+ - ✅ Field decorators like ` @builtin ` , ` @location `
77+ - ✅ Parameter decorators for shader inputs
78+ - ✅ Mixed GPU and regular Guix code in the same file
7779
78- ``` go
79- // This works - programmatic AST construction
80- file := &guixast.File {
81- Package : " shaders" ,
82- GPUStructs : []*guixast.GPUStructDecl {
83- {
84- Name: " Uniforms" ,
85- Struct: &guixast.GPUStructType {
86- Fields: []*guixast.GPUField {
87- {Name: " viewportSize" , Type: &guixast.GPUType {Name: " vec2" }},
88- },
89- },
90- },
91- },
92- }
93-
94- gen := codegen.NewWGSLGenerator ()
95- wgslCode , _ := gen.Generate (file) // Generates valid WGSL!
96- ```
97-
98- ### What Doesn't Work Yet
80+ ### Quick Example
9981
10082``` go
101- // This doesn't work yet - parser doesn't support GPU syntax
83+ // Write this in a .gx file
10284input := `
10385package shaders
10486
10587@gpu type Uniforms struct {
10688 viewportSize vec2
89+ color vec4
90+ }
91+
92+ @binding(0, 0) @uniform var uniforms Uniforms
93+
94+ @vertex
95+ func vsMain(@builtin(vertex_index) idx uint32) vec4 {
96+ return vec4(0.0, 0.0, 0.0, 1.0)
10797}
10898`
10999
110- parser.ParseString (input) // Error: unexpected token "@gpu"
100+ // Parse it
101+ parser , _ := parser.New ()
102+ file , _ := parser.ParseString (input) // ✅ Works!
103+
104+ // Generate WGSL
105+ wgslGen := codegen.NewWGSLGenerator ()
106+ wgslCode , _ := wgslGen.Generate (file) // ✅ Generates valid WGSL!
111107```
112108
113109## Next Steps
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