Hewwoo!!
Im gonna post some ideas I have for the new dissension and I will do my best to post them in categories and explain them in detail.
[Server configuration/Parameter settings]
As we all know dissension auto detects the mods available and are able to choose what faction we want to be included in the playthrough.
- Ability to set a custom faction through an array of classnames for an example this is from the liberation preset config files.
[](https://prnt.sc/usu0db
https://prnt.sc/usu0h1
https://prnt.sc/usu0ts)
- Similar to the post above, but the ability to customise the arsenal available to players. (Some groups may not want people running about in csat gear with viper helmets and a pink backpack. Liberation has combatted this by having set arsenal presets as shown in the link below.
https://prnt.sc/usuaqu
https://prnt.sc/usublx
You are able to blacklist items but apparently it is more performance friendly having a whitelist option. If that makes sense.
As shown above, you are able to fully customise what units you want involved and how much the units are to purchase.
- Ability to choose what personality each commander which includes a random option which chooses automatically.
- Include a no stamina and weapon sway parameter option. (self explanatory).
- Include a wipe save game parameter, which deletes the data saved that relates to dissension, in the serverprofile.vars so we can manually start a new game.
- Virtual unit movement speed parameter. (so we can select how fast virtualised units move when cached).
- Time acceleration parameter setting (sets how fast the time of day passes during a game).
- feature to disable the custom medical system for those who play with ACE. (as it could conflict with the ace medical system.
- Make it so the parameters selected at the start of the playthrough are saved until the game is either completed or manually wiped. (like in liberation - they have a parameter that loads the progress by default and the user for the start of the game selects the SAVE option, but at each restart the parameter reverts back to load.) - I can go into this more in-depth but ideally be better to show you via screen share what I mean.
- Civilian presence (Very low, low, medium, high).
- Enable/Disable VCOM (this suggestion is purely for those groups who don't use vcom and wish to use their modpack which might... contain ASR_AI for example. Which caters for more of an audience).
- Ability to set what distance virtual units become spawned in when a player gets x distance away.
[Side mission ideas]
- Hostage rescue. (gives you intel of where the enemy are pushing for a limited amount of time?)
- HVT kill. (could de moralise the enemy commander?)
- FOB hunt (spawns a composition of a fob and the players have to destroy specific item within the fob to complete it and maybe get rewards for doing so). (resource award)
- Convoy ambush. (resource award)
- Defend style side mission (Either a town or sector is under attack and your assigned to defend the area.)
- Destroy X mission (Like destroy a radio tower with satchel charges).
[General gameplay ideas]
- I noticed in the original dissension that when commanders attack towns, they attack in force from 1 direction.
Any chance of making the commander deploy troops maybe 1 to 3 places and attack in a strategy form?
- A player menu or additional menu on the tablet where you can select view distance for like ground, air, vehicles.
Finally a FPS target feature? where a player can set a figure in a box and the game will automatically adjust to keep at that fps target? (not sure if that's just too much or not)
- If not using ace and revive is on = ability for a nearby AI to heal you and wake you up.
Hewwoo!!
Im gonna post some ideas I have for the new dissension and I will do my best to post them in categories and explain them in detail.
[Server configuration/Parameter settings]
As we all know dissension auto detects the mods available and are able to choose what faction we want to be included in the playthrough.
[Side mission ideas]
[General gameplay ideas]