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Fix Chasca E-NA using her normal NA frames
1 parent 8338d99 commit e328b20

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Lines changed: 4 additions & 1 deletion

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internal/characters/chasca/attack.go

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -129,8 +129,11 @@ func (c *char) attackSkillTap(_ map[string]int) action.Info {
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}, windup+attackSkillTapHitmark)
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defer c.AdvanceNormalIndex()
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return action.Info{
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Frames: c.skillNextFrames(frames.NewAttackFunc(c.Character, attackFrames), 0),
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Frames: c.skillNextFrames(func(next action.Action) int {
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return frames.AtkSpdAdjust(attackSkillTapFrames[next], c.Stat(attributes.AtkSpd))
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}, 0),
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AnimationLength: attackSkillTapFrames[action.InvalidAction],
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CanQueueAfter: 1, // can run out of nightsoul and start falling earlier
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State: action.NormalAttackState,

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