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The CrashedLastRun, EnableScopeSync and ScopeObserver options should all be internal #4529

@jamescrosswell

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@jamescrosswell

See #4529 (comment).

These options in particular used to enable the SDK for Unity to be able to overwrite them. These were not necessarily intended to be used by actual users. Since we resolved this by having the internals visible to the SDK for Unity, this is no longer a requirement.

We should make these internal in the next major release.

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