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Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Added "limit bucketing" functionality which can adjust adapter limits and features to match one of several pre-defined buckets. This is controlled by the new `apply_limit_buckets` member in `RequestAdapterOptions`, which is `false` by default. By @andyleiserson in [#9119](https://github.com/gfx-rs/wgpu/pull/9119).
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- Make `wgpu_types::texture::format::TextureChannel` accessible as `wgpu::TextureChannel`. By @TornaxO7 in [#9394](https://github.com/gfx-rs/wgpu/pull/9349).
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- Add support for `per_vertex` in Metal and DX12, as well as some validation for `per_vertex`, and a new enable extension, `wgpu_per_vertex`. By @inner-daemons in [#9219](https://github.com/gfx-rs/wgpu/pull/9219).
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- Add `ComputePass` version of `CommandEncoder::transition_resources` that allows intra-pass transitions. By @wingertge in [#9371](https://github.com/gfx-rs/wgpu/pull/9371).
/// Transition resources to an underlying hal resource state. Compute pass version of
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/// [`CommandEncoder::transition_resources`].
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///
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/// This is an advanced, native-only API (no-op on web). Useful for native interoperability.
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///
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/// A user wanting to interoperate with the underlying native graphics APIs (Vulkan, DirectX12, Metal, etc) can use this API to generate barriers between wgpu commands and
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/// the native API commands, for synchronization and resource state transition purposes.
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