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@GoodLuckIce Thank you for letting me know. I’ve now learned how to write a shader to convert YUV channels on the GPU. Thanks again. |
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I have an NV12 buffer. How can I render it to an RGBA surface through wgpu?
My device does not support the NV12 format. I searched the results using a search engine but did not find any helpful content. There is also no relevant content in the examples. Can you provide me with some help?
My requirement is similar to that of a video player. By rendering the video frame to the application window, I want to put the conversion work on the GPU to complete. I guess this task should be completed using shader?
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