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#ifndef UIKIT_H
#define UIKIT_H
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
#define UK_STATE_MAX 512
typedef struct {
float r, g, b, a;
} UK_Color;
typedef struct {
float x, y, w, h;
} UK_Rect;
typedef struct {
float value;
float velocity;
float anim;
bool dragging;
bool initialized;
bool hovered;
bool pressed;
} UK_WidgetState;
/*
* Canonical theme.
*
* The aliases at the bottom intentionally remain here so older sample
* programs using names such as text_dim, btn_bg, etc. continue compiling.
*/
typedef struct {
/* Window / content */
UK_Color background;
UK_Color background_secondary;
UK_Color content;
UK_Color content_secondary;
/* Text */
UK_Color text;
UK_Color text_secondary;
UK_Color text_tertiary;
UK_Color text_dim;
UK_Color text_bright;
/* Accent */
UK_Color accent;
UK_Color accent2;
UK_Color accent_hover;
UK_Color accent_pressed;
UK_Color success;
UK_Color danger;
UK_Color warning;
/* Material surfaces */
UK_Color material_thin;
UK_Color material_regular;
UK_Color material_thick;
UK_Color panel;
UK_Color panel_border;
UK_Color panel_highlight;
UK_Color glass_bg;
UK_Color glass_border;
UK_Color glass_highlight;
UK_Color glass_shadow;
UK_Color glass_tint;
/* Buttons */
UK_Color button;
UK_Color button_hover;
UK_Color button_pressed;
UK_Color button_text;
/* Compatibility aliases */
UK_Color btn_bg;
UK_Color btn_hover;
UK_Color btn_active;
UK_Color btn_text;
/* Slider */
UK_Color slider_track;
UK_Color slider_fill;
UK_Color slider_knob;
/* Toggle */
UK_Color toggle_off;
UK_Color toggle_on;
UK_Color toggle_off_bg;
UK_Color toggle_on_bg;
UK_Color toggle_knob;
/* Checkbox */
UK_Color checkbox_off;
UK_Color checkbox_on;
UK_Color checkbox_check;
UK_Color check_bg;
UK_Color check_on;
UK_Color check_knob;
/* Radio */
UK_Color radio_off;
UK_Color radio_on;
UK_Color radio_dot;
UK_Color radio_off_bg;
UK_Color radio_on_bg;
UK_Color radio_knob;
/* Compatibility */
UK_Color surface_hover;
UK_Color surface_pressed;
UK_Color control_border;
/* Geometry */
float corner;
float control_corner;
float spacing;
float panel_radius;
float button_radius;
float control_radius;
} UK_Theme;
typedef struct {
UK_WidgetState states[UK_STATE_MAX];
} UK_StatePool;
typedef struct {
SDL_Renderer *ren;
TTF_Font *font;
TTF_Font *font_sm;
TTF_Font *font_lg;
TTF_Font *font_xs;
UK_Theme th;
UK_StatePool pool;
/* Physical mouse coordinates */
float raw_mx;
float raw_my;
/* Logical mouse coordinates */
float mx;
float my;
bool mdown;
bool mpress;
bool mrelease;
float dt;
float time;
int win_w;
int win_h;
/* Logical design dimensions */
float design_w;
float design_h;
/* Actual scale */
float scale;
/* Letterbox offsets */
float offset_x;
float offset_y;
/* Automatic layout */
float root_x;
float root_y;
float root_w;
float cx;
float cy;
float cw;
/* Temporary glass/panel state */
UK_Rect glass_rect;
/* Accessibility / rendering */
bool reduced_motion;
bool high_contrast;
} UK;
/* ============================================================
* Lifecycle
* ============================================================ */
UK uk_make(SDL_Renderer *ren, TTF_Font *font);
void uk_begin(
UK *uk,
float mx,
float my,
bool md,
bool mp,
bool mr,
float dt,
int sw,
int sh
);
void uk_end(UK *uk);
void uk_shutdown(UK *uk);
/* ============================================================
* Theme
* ============================================================ */
UK_Theme uk_default_theme(void);
void uk_set_theme(
UK *uk,
UK_Theme theme
);
/* ============================================================
* Layout
* ============================================================ */
void uk_set_pos(
UK *uk,
float x,
float y
);
void uk_set_width(
UK *uk,
float w
);
void uk_indent(
UK *uk,
float dx
);
void uk_spacing(
UK *uk,
float amount
);
/* ============================================================
* Utility
* ============================================================ */
UK_Color uk_rgba(
float r,
float g,
float b,
float a
);
UK_WidgetState *uk_state(
UK *uk,
unsigned id
);
float uk_scale(
UK *uk,
float v
);
bool uk_hit(
UK *uk,
UK_Rect r
);
float uk_clampf(
float v,
float lo,
float hi
);
UK_Color uk_color_lerp(
UK_Color a,
UK_Color b,
float t
);
/* ============================================================
* Basic drawing
* ============================================================ */
void uk_rect_fill(
UK *uk,
UK_Rect r,
UK_Color c
);
void uk_rect_fill_r(
UK *uk,
UK_Rect r,
float radius,
UK_Color c
);
void uk_rect_stroke_r(
UK *uk,
UK_Rect r,
float radius,
UK_Color c,
float thickness
);
void uk_circle(
UK *uk,
float cx,
float cy,
float radius,
UK_Color c
);
void uk_line(
UK *uk,
float x0,
float y0,
float x1,
float y1,
UK_Color c,
float thickness
);
/* ============================================================
* Background / materials
* ============================================================ */
void uk_bg_render(
UK *uk
);
void uk_bg_draw(
UK *uk
);
void uk_glass_surface(
UK *uk,
UK_Rect r
);
void uk_glass_begin(
UK *uk,
float x,
float y,
float w,
float h
);
void uk_glass_end(
UK *uk,
float x,
float y,
float w,
float h
);
void uk_glass_panel_begin(
UK *uk,
float x,
float y,
float w,
float h
);
void uk_glass_panel_end(
UK *uk
);
/* ============================================================
* Text
* ============================================================ */
float uk_text_w(
TTF_Font *font,
const char *text
);
int uk_text_h(
TTF_Font *font
);
void uk_text(
UK *uk,
const char *text,
float x,
float y,
UK_Color color
);
void uk_text_font(
UK *uk,
TTF_Font *font,
const char *text,
float x,
float y,
UK_Color color
);
/* ============================================================
* Labels
* ============================================================ */
float uk_heading(
UK *uk,
const char *text
);
float uk_label(
UK *uk,
const char *text
);
float uk_label_sm(
UK *uk,
const char *text
);
float uk_label_color(
UK *uk,
const char *text,
UK_Color color
);
/* ============================================================
* Buttons
* ============================================================ */
bool uk_button(
UK *uk,
unsigned id,
const char *text,
float h
);
bool uk_button_accent(
UK *uk,
unsigned id,
const char *text,
float h
);
bool uk_button_ghost(
UK *uk,
unsigned id,
const char *text,
float h
);
/* ============================================================
* Slider
* ============================================================ */
float uk_slider(
UK *uk,
unsigned id,
float value
);
/* ============================================================
* Toggle
* ============================================================ */
bool uk_toggle(
UK *uk,
unsigned id,
const char *text,
bool *value
);
/* ============================================================
* Checkbox
* ============================================================ */
bool uk_checkbox(
UK *uk,
unsigned id,
const char *text,
bool *value
);
/* ============================================================
* Radio
* ============================================================ */
bool uk_radio(
UK *uk,
unsigned id,
const char *text,
bool active
);
/* ============================================================
* Inline helpers
* ============================================================ */
static inline float uk_minf(
float a,
float b
) {
return a < b ? a : b;
}
static inline float uk_maxf(
float a,
float b
) {
return a > b ? a : b;
}
#ifdef __cplusplus
}
#endif
#endif