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Update README.md
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@@ -10,6 +10,7 @@ If any classes are used in a project or application credit is appreciated (thoug
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- Deferred Renderer
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- TRAA, non float buffer on volume-lights ([see playdead implementation](https://github.com/playdeadgames/temporal/blob/master/GDC2016_Temporal_Reprojection_AA_INSIDE.pdf), [article by Alex Tardif](http://alextardif.com/TAA.html))
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- https://www.elopezr.com/temporal-aa-and-the-quest-for-the-holy-trail/
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- use GLSL syntax parser for debugger
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- [VXGI](https://wickedengine.net/2017/08/30/voxel-based-global-illumination/)
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- Subsurface Scattering

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