In C#, we are able to use the simplest and nice <T> as a shortcut and cleaner version of (T) or as to convert the Node into other class that is inherited to Node:
private Sprite sprite;
public override void _Ready()
{
sprite = GetNode<Sprite>("path/to/sprite");
}
But in typescript, we are not allowed to write <T> or generics to get_node() like in C#. Instead, we use as to convert the Node into other class that is inherited to Node.
private sprite: godot.Sprite;
public override _ready(): void {
this.sprite = this.get_node('path/to/sprite') as godot.Sprite;
}
I'd make a workaround by editing the godot.d.ts but it would be nice if it's built-in to the module.
In C#, we are able to use the simplest and nice
<T>as a shortcut and cleaner version of(T)orasto convert the Node into other class that is inherited to Node:But in typescript, we are not allowed to write
<T>or generics toget_node()like in C#. Instead, we useasto convert the Node into other class that is inherited to Node.I'd make a workaround by editing the godot.d.ts but it would be nice if it's built-in to the module.