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fix: re-acquire menu handle after removeItem loop to prevent segfault
Closes#78.
When every tracked item is removed from the Griptape (node) menu,
Nuke silently destroys the parent menu object, leaving a dangling
C++ pointer. The next addCommand through that stale handle triggers a
segfault. Re-call addMenu after the removal loop to obtain a fresh
(or still-valid) handle.
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