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GrugBot420 Command Reference

Every command Grug understands, how to use them, and what they do.


Core — Asking Questions & Getting Answers

Command Syntax What It Does
/mission /mission <text> Send input through the full AI pipeline (ATP → scan → vote → orchestrate → generate). This is how you ask Grug anything.
/brainstorm /brainstorm <text> Same as /mission but with heavy scoped jitter — far-jump before snap back — to escape local minima. Use when Grug is stuck in a rut.
/explicit /explicit <cmd> [<node_id>] <text> Force a specific action command on a specific node. Bypasses the vote pipeline entirely. Example: /explicit reason [node_42] why is the sky blue
/answer /answer <text> Resolve hippocampal strain with user-supplied structure. When the MLP flags high strain (can't fit input into existing knowledge), you can feed it an answer directly.
/antiAnswer /antiAnswer <text> Suppress strain-causing input. Opposite of /answer — tells Grug to stop trying to fit a particular pattern.
/pin /pin <text> Pin text to the memory cave wall. Pinned text stays in context permanently (not subject to coinflip eviction).

Examples:

/mission What is photosynthesis?
/mission Why do birds migrate, and when do they leave?
/brainstorm tell me something I haven't heard before
/explicit explain [node_7] how does mitosis work
/answer Birds use magnetic navigation to find their route
/pin The user's name is Daeg

Feedback — Teaching Grug Right from Wrong

Command Syntax What It Does
/right /right Reward the last response's contributors. Tiered: locked-in (sure) voters get the biggest boost.
/wrong /wrong Penalize the last response's contributors. Suppresses the nodes that led to the bad answer.
/aimlRight /aimlRight Reward specifically the AIML node tribe contributors from last response.
/aimlWrong /aimlWrong Penalize specifically the AIML node tribe contributors from last response.

Examples:

/mission What causes tides?
/right          ← that was a good answer, reinforce it
/mission What causes tides?
/wrong          ← that was wrong, punish those nodes

Growing Knowledge — Adding Nodes

Command Syntax What It Does
/grow /grow <lobe_id> <json_packet> Plant node(s) into a lobe. Use - as lobe_id for unassigned pool.
/addRule /addRule <rule text> [prob=0.0-1.0] Add a stochastic orchestration rule. Available tags: {MISSION}, {PRIMARY_ACTION}, {SURE_ACTIONS}, {UNSURE_ACTIONS}, {ALL_ACTIONS}, {CONFIDENCE}, {NODE_ID}, {MEMORY}, {LOBE_CONTEXT}

Single node grow:

/grow biology {"pattern":"photosynthesis","action_packet":"explain","data":{"response":"Plants convert light energy into chemical energy using chlorophyll","system_prompt":"Grug speaks plainly."}}

Multi node grow:

/grow biology {"nodes":[{"pattern":"migration","action_packet":"explain","data":{"response":"Seasonal movement of animals"}},{"pattern":"navigation","action_packet":"reason","data":{"response":"Using magnetic fields and stars to find direction"}}]}

If data.system_prompt is absent, it defaults to "Grug speaks plainly."

Add a rule:

/addRule When {PRIMARY_ACTION} is reason, prefer analytical skeletons 0.7
/addRule If {CONFIDENCE} < 0.4, use terse frame 0.5

The 8 Action Families

When Grug processes your input, the ActionTonePredictor classifies it into one of these action families. Each family has multiple verb aliases that map to the same handler. You can also trigger them directly with /explicit.

Family Verbs Throttle Behavior
reason reason, analyze, ponder, calculate 2.0 (rel) / 0.5 (no rel) Logical argument chains. Demands relational support.
greet greet, welcome, smile, laugh 0.5 Acknowledgment, welcoming. Permissive matching.
survival flee, hide, fight 1.0 Danger response. Only fires on extremely high-confidence matches.
explain explain, clarify, describe, define, elaborate 0.7 Clarification, elaboration. Demands relational support.
empathy comfort, support, validate, acknowledge, reassure 0.5 Emotional alignment. Permissive matching.
warning alert, warn, caution, notify, flag 1.0 Urgent alerts. Only fires on extremely high-confidence matches.
temporal recollect, recall, reminisce, chronicle, foretell, anticipate 0.8 Time-framed answers. Uses temporal skeletons (before/after/when/once).
meta analyze, examine, inspect, parse, deconstruct 0.7 Structural/deconstructive answers. Uses analytic skeletons.

Trigger via /explicit:

/explicit explain [node_3] how does the water cycle work
/explicit comfort [node_12] I'm feeling lost
/explicit recollect [node_8] when did this happen

Skeletons — How Grug Frames Answers

Grug wraps every answer in a skeleton — a preamble/postamble that sets the tone. Skeletons are selected based on the frame (from the TonalJudge) and the action (from ATP). Both pools are checked; action pool takes priority.

Frame Skeletons

Frame When Used Variants
warm Friendly, supportive tone Hello — {JOIN}, Hey there — {JOIN}, Welcome back — {JOIN}, Glad you're here. {JOIN}, {JOIN} — good to see you., Right on. {JOIN}, Warm vibes. {JOIN}
exploratory Curious, open-ended questions Here is the picture: {JOIN}, Let me lay it out: {JOIN}, The shape of it: {JOIN}, So here's what I see — {JOIN}, {JOIN} — that's the landscape., Zooming out: {JOIN}, Stepping back — {JOIN}
imperative Urgent, direct commands {JOIN}, Listen. {JOIN}, Now: {JOIN}, {JOIN}. No delay., Action: {JOIN}, Here's what to do — {JOIN}
contemplative Reflective, thoughtful Let me think with you. {JOIN}, Mulling it over — {JOIN}, Sit with this: {JOIN}, Hmm. {JOIN}, Turning it over — {JOIN}, A thought: {JOIN}, {JOIN} — that's where my head is.
de-escalating Hostile input → calm response I hear that. {JOIN}, That's valid. {JOIN}, Fair point — {JOIN}, No argument there. {JOIN}, Understood. {JOIN}, Makes sense. {JOIN}, Right — {JOIN}
terse Low coherence, brief {CLAIM}., {CLAIM}, Short answer: {CLAIM}.
plain Neutral, unmarked {JOIN}, Simply: {JOIN}, The gist: {JOIN}, {JOIN}. That's it.
temporal Time-related questions Before — {JOIN}, After — {JOIN}, When — {JOIN}, Once, {JOIN}, In time — {JOIN}, Before and after — {JOIN}, Then came — {JOIN}, That was then — {JOIN}
analytic Meta/structural questions Breaking it down — {JOIN}, The structure of it — {JOIN}, Under the surface — {JOIN}, What holds it together — {JOIN}, Looking at the machinery — {JOIN}, The parts and the whole — {JOIN}, Unpacking that — {JOIN}, Taking it apart — {JOIN}

Action Skeletons

Action Variants
greet Hello — here is what matters: {JOIN}, Hey — the key thing: {JOIN}, Welcome — here's the deal: {JOIN}, Hi there — what counts: {JOIN}, Greetings — the takeaway: {JOIN}, Good to see you — {JOIN}, Well met — {JOIN}
flee A concern worth raising: {JOIN}, Something to watch for: {JOIN}, Red flag — {JOIN}, Heads up — {JOIN}, Worth being careful about: {JOIN}, Caution light: {JOIN}
comfort To acknowledge what matters here: {JOIN}, What I'm hearing: {JOIN}, This lands: {JOIN}, That resonates — {JOIN}, I see it — {JOIN}, Carrying that weight: {JOIN}, Sitting with you on this: {JOIN}
alert A caution: {JOIN}, Heads up — {JOIN}, Flagging this: {JOIN}, Watch out — {JOIN}, Worth noting: {JOIN}, A signal: {JOIN}
explain Here is the picture: {JOIN}, Let me break it down: {JOIN}, The way it works: {JOIN}, So the deal is: {JOIN}, Making it clear: {JOIN}, Zooming in — {JOIN}, The shape of it: {JOIN}
reason Thinking it through: {JOIN}, Working it out — {JOIN}, Here's my reasoning: {JOIN}, Let me trace the logic: {JOIN}, Following the thread — {JOIN}, The argument: {JOIN}, Connecting the dots: {JOIN}
prose {JOIN} (stands alone, no preamble)
temporal In the before-times — {JOIN}, What came before — {JOIN}, When it happened — {JOIN}, The sequence of events — {JOIN}, From then to now — {JOIN}, Once there was — {JOIN}, In Grug's memory of time — {JOIN}, Before the now — {JOIN}
analytic Deconstructing — {JOIN}, Here's the anatomy — {JOIN}, The architecture underneath — {JOIN}, Taking it to pieces — {JOIN}, What makes it tick — {JOIN}, The mechanism inside — {JOIN}, Peeling back the layers — {JOIN}, Disassembling — {JOIN}

Claim Connectors — How Claims Get Joined

Inside every skeleton, the {JOIN} placeholder gets replaced by a claim-support assembly joined by a connector. The connector determines the relationship between the claim and its support:

Connector Weight Template Example
Classic period 30% {CLAIM}.{SUPPORT} "Photosynthesis converts light to energy.Plants need chlorophyll for this."
Em-dash 12% {CLAIM} — {SUPPORT} "Photosynthesis converts light to energy — plants need chlorophyll for this"
Semicolon 10% {CLAIM}; {SUPPORT} "Photosynthesis converts light to energy; plants need chlorophyll for this"
Comma-and 10% {CLAIM}, and {SUPPORT} "Photosynthesis converts light to energy, and plants need chlorophyll for this"
Because 10% {CLAIM}, because {SUPPORT} "Photosynthesis converts light to energy, because plants need chlorophyll for this"
Support-first-so 10% {SUPPORT}, so {CLAIM} "Plants need chlorophyll for this, so photosynthesis converts light to energy"
Support-first-em-dash 8% {SUPPORT} — {CLAIM} "Plants need chlorophyll for this — photosynthesis converts light to energy"
Period-space 10% {CLAIM}. {SUPPORT} "Photosynthesis converts light to energy. Plants need chlorophyll for this"

Grug auto-adjusts these weights over time via _reflect_on_output() and _pick_connector_adaptive() — if a connector is overused, it gets suppressed for a few cycles.


Lobes — Organizing Knowledge by Topic

Command Syntax What It Does
/newLobe /newLobe <id> <subject> Create a new subject lobe. Max 64 lobes, 20,000 nodes each.
/nameLobe /nameLobe <lobe_id> <name> Give a lobe a human-readable name.
/connectLobes /connectLobes <id_a> <id_b> Link two lobes bidirectionally. Enables lobe cascade expansion during scan.
/lobes /lobes List all lobes with node counts.
/tableStatus /tableStatus <lobe_id> Show hash table chunk sizes for a lobe.
/tableMatch /tableMatch <lobe_id> <chunk> <pattern> Pattern-activate entries in a specific chunk.

Examples:

/newLobe biology "life sciences"
/newLobe history "historical events"
/nameLobe biology "Living Things"
/connectLobes biology history
/lobes
/tableStatus biology

Semantic Verbs & Synonyms — Wiring Word Relationships

Command Syntax What It Does
/addVerb /addVerb <verb> <class> Add a verb to a relation class.
/addRelationClass /addRelationClass <name> Create a new verb class bucket.
/addSynonym /addSynonym <canonical> <alias> Register a synonym normalization (alias → canonical).
/addSeedSynonym /addSeedSynonym <canonical> <syn1 syn2 ...> Register a thesaurus seed group (multiple synonyms at once).
/addAntiMatch /addAntiMatch <pattern> [NONJITTER] Add an anti-match confidence drain node. Optional NONJITTER flag = no perturbation.
/listVerbs /listVerbs Show all verb classes + synonyms.
/thesaurus /thesaurus <w1> | <w2> Dimensional similarity comparison between two words.
/thesaurus /thesaurus <w1> | <w2> :: <ctx1> :: <ctx2> Same but with context lists.

Examples:

/addRelationClass movement
/addVerb migrate movement
/addVerb fly movement
/addSynonym automobile car
/addSeedSynonym big large huge vast great
/addAntiMatch "birds don't migrate"
/thesaurus car | automobile
/thesaurus happy | glad :: emotion :: feeling
/listVerbs

Negative Thesaurus — Inhibition Filters

Command Syntax What It Does
/negativeThesaurus add /negativeThesaurus add <word> [--reason <text>] Add a word to the inhibition filter. Optional reason.
/negativeThesaurus remove /negativeThesaurus remove <word> Remove a word from the inhibition filter.
/negativeThesaurus list /negativeThesaurus list Show all inhibited words.
/negativeThesaurus check /negativeThesaurus check <word> Check if a word is inhibited.
/negativeThesaurus flush /negativeThesaurus flush Clear all inhibition entries.

Examples:

/negativeThesaurus add stupid --reason "hostile language filter"
/negativeThesaurus check stupid
/negativeThesaurus list
/negativeThesaurus remove stupid

AIML Node System — Template Nodes

Command Syntax What It Does
/aimlStatus /aimlStatus Show AIML tribe status.
/aimlList /aimlList <lobe_id> List AIML nodes in a lobe.
/aimlAdd /aimlAdd <lobe_id> <node_id> <template> Add an AIML template node to a lobe.
/aimlRemove /aimlRemove <lobe_id> <node_id> Remove an AIML node from a lobe.
/aimlCycle /aimlCycle Show current AIML cycle info.
/aimlPhagy /aimlPhagy Run phagy sweep on AIML graves (cleanup dead nodes).

Examples:

/aimlStatus
/aimlList biology
/aimlAdd biology greet_01 "Hello! How can Grug help?"
/aimlRemove biology greet_01

Node Attachments — Relational Fire Wiring

Command Syntax What It Does
/nodeAttach /nodeAttach <lobe> <target> <id> <pattern> ... Attach up to 4 nodes to a target with firing patterns. Confidence JIT-baked at attach time. All nodes must be in same lobe.
/nodeDetach /nodeDetach <lobe> <target> <id> Detach a node from its target.
/imgnodeAttach /imgnodeAttach <lobe> <tgt> <id> <b64> [w h] Attach image node with SDF-based relational fire. Image→SDF conversion at attach time.
/imgnodeDetach /imgnodeDetach <lobe> <target> <id> Detach an image node.
/attachments /attachments Show all node attachments.
/crystalize /crystalize <lobe> <target> <attach> 💎 Mark attachment as sticky/user-locked (bypasses strength-biased coinflip).
/decrystalize /decrystalize <lobe> <target> <attach> 🔓 Remove sticky flag, restore coinflip behavior.

Examples:

/nodeAttach biology node_0 node_1 "fire on migration topics"
/nodeAttach biology node_0 node_2 "fire on navigation" "fire on seasonal"
/nodeDetach biology node_0 node_1
/imgnodeAttach vision n0 img1 "data:image/png;base64,..." 64 64
/crystalize biology node_0 node_1
/decrystalize biology node_0 node_1
/attachments

Ephemeral MLP — Neural Rules & Mitosis

Command Syntax What It Does
/mlpStatus /mlpStatus Show MLP brain status.
/mitosisStatus /mitosisStatus Show mitosis growth status.
/growthStatus /growthStatus Show growth automaton status.
/mlpRule add /mlpRule add <pattern> <text> <key> Add rule to MLP hash table.
/mlpRule drop /mlpRule drop <id> Remove rule from MLP table.
/mlpRule list /mlpRule list Show all MLP rules.
/mlpThreshold /mlpThreshold <n> Set observer threshold.
/mlpObserver /mlpObserver Show observer store stats.

Examples:

/mlpStatus
/mitosisStatus
/mlpRule add "big" "large" "size_adjective"
/mlpRule list
/mlpThreshold 3

Time Crystal (Phase Accumulator) — Temporal Coherence

Command Syntax What It Does
/automaton phase /automaton phase Show phase accumulator status.
/automaton phase threshold /automaton phase threshold <0.1-0.9> Set pull threshold.
/automaton phase surface /automaton phase surface <0-16> Set surface bit count (top dimensions surfaced).
/automaton phase enable /automaton phase enable Enable phase pull.
/automaton phase disable /automaton phase disable Disable phase pull.
/automaton phase reset /automaton phase reset Reset phase accumulator.
/automaton list /automaton list List all automatons.
/automaton register /automaton register <lobe> <action> <period> Register a new automaton.
/automaton remove /automaton remove <id> Remove an automaton.
/automaton maxCap /automaton maxCap <1-16> Set max concurrent automatons.

Examples:

/automaton phase
/automaton phase threshold 0.55
/automaton phase surface 3
/automaton phase enable
/automaton phase reset
/automaton register biology reason 5
/automaton list

Vigilance — Context Injection System

Command Syntax What It Does
/vigilance /vigilance Show vigilance system status.
/vigilance enable /vigilance enable Enable vigilance dispatch.
/vigilance disable /vigilance disable Disable vigilance dispatch.
/vigilance threshold /vigilance threshold <low|med|high|extreme> <float> Set weight threshold for a vigilance level.
/vigilance timeout /vigilance timeout <1.0-30.0> Set injector timeout in seconds.
/vigilance feedback /vigilance feedback <0.0-1.0> Set injector feedback probability.

Examples:

/vigilance
/vigilance enable
/vigilance threshold high 0.8
/vigilance timeout 5.0
/vigilance feedback 0.3

Decomposer — Input Splitting Config

Command Syntax What It Does
/decomposer /decomposer Show current decomposer config.
/decomposer addConjunction /decomposer addConjunction <word> Add a split conjunction.
/decomposer removeConjunction /decomposer removeConjunction <word> Remove a split conjunction.
/decomposer addCompound /decomposer addCompound <leader> <follower> Add compound pair.
/decomposer removeCompound /decomposer removeCompound <leader> <follower> Remove compound pair.
/decomposer addQuestion /decomposer addQuestion <word> Add question marker.
/decomposer removeQuestion /decomposer removeQuestion <word> Remove question marker.
/decomposer addCommand /decomposer addCommand <stem> [form1 form2 ...] Add command marker + conjugation.
/decomposer removeCommand /decomposer removeCommand <stem> Remove command marker + conjugation.
/decomposer addConjugation /decomposer addConjugation <stem> <form1> [form2 ...] Set conjugation rule.
/decomposer removeConjugation /decomposer removeConjugation <stem> Remove conjugation rule.
/decomposer setContext /decomposer setContext <word> Set context conjunction (default: "and").
/decomposer reset /decomposer reset Reset to built-in defaults.

Examples:

/decomposer
/decomposer addConjunction "plus"
/decomposer addQuestion "how"
/decomposer addCommand "tell" tells telling told
/decomposer addConjugation "run" runs running ran
/decomposer setContext "and"

Sigil Management — Token & Lexicon Promoters

Command Syntax What It Does
/sigil list /sigil list Show all registered sigils.
/sigil add /sigil add <name> <class> <applies_at> [type=word|number|op|slurp] [lexicon=a,b,c] [promote=true|false] Add a new sigil to the engine table.
/sigil remove /sigil remove <name> Remove a sigil.

Sigil classes: &n (lambda noun), &op (lambda operator), &word (lambda word), &rest (lambda rest), &noun (lexicon noun), &mathconst (lexicon math constant), &mathfunc (lexicon math function)

Examples:

/sigil list
/sigil add MATH_PI &mathconst expression type=number lexicon=pi,π promote=true
/sigil remove MATH_PI

Specimen Persistence — Save & Load Full State

Command Syntax What It Does
/saveSpecimen /saveSpecimen <filepath> Save full cave state. Supports .json or .gz. Saves: nodes, lobes, lobe tables, Hopfield, rules, messages+pins, verbs, thesaurus, inhibitions, arousal, ID counters, brainstem state, attachments.
/loadSpecimen /loadSpecimen <filepath> Restore full cave state from .json or .gz.

Examples:

/saveSpecimen my_grug.gz
/saveSpecimen backup.json
/loadSpecimen my_grug.gz

Status & Monitoring

Command Syntax What It Does
/nodes /nodes Show all node map status.
/status /status Full system health snapshot (chatter + system).
/arousal /arousal <0.0-1.0> Set eye system arousal level.

Examples:

/nodes
/status
/arousal 0.7

Admin Commands (Password Protected)

Command Syntax What It Does
/login /login <password> Authenticate as admin.
/logout /logout End admin session.
/writeSave /writeSave <filepath> <json> Append JSON to a save file. Requires admin. Validates JSON before writing.

Immune System — Auto-Gated Commands

These commands are immune-gated — the immune system scans their input before execution. If a pathogen (malicious pattern) is detected, the command is blocked:

  • /grow, /lobeGrow, /addRule, /pin, /addVerb, /addRelationClass, /addSynonym, /addSeedSynonym, /addAntiMatch, /newLobe, /nameLobe, /connectLobes, /negativeThesaurus add, /loadSpecimen, /nodeAttach, /imgnodeAttach

Exempt (no immune scan): /mission and all read-only commands.


Exit

Command Syntax What It Does
/quit /quit or /exit Close cave and exit CLI loop.

Quick Start Cheat Sheet

# Start Grug, ask a question
/mission What is photosynthesis?




Grug answers wrong? Punish it

/wrong

Grug answers right? Reward it

/right

Add knowledge

/newLobe biology "life science" /grow biology {"pattern":"cell","action_packet":"explain","data":{"response":"Cells are the basic unit of life"}}

Force a specific action type

/explicit reason [cell] why do cells divide

Save your work

/saveSpecimen my_cave.gz

Brainstorm when stuck

/brainstorm tell me something wild about the ocean

Pin important context so Grug never forgets

/pin The user is a marine biologist

Check system health

/status /nodes