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42 lines (38 loc) · 1.1 KB
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# This is the domain that players enter in their game client.
# You can have multiple domains here or just one.
# Currently this holds just a wildcard character as a domain
# meaning that is accepts every domain that a player uses.
# Supports '*' and '?' wildcards in the pattern string.
#
domains:
- "*"
addresses:
- 127.0.0.1:25565
# Send a PROXY Protocol Header to the server to
# forward the players IP address
#
#sendProxyProtocol: true
# Reponse that the player sees when the connection to the backend server
# times out during status or login request.
#
dialTimeoutResponse:
status:
versionName: "Infrared 1.20.6"
protocolNumber: 766
maxPlayerCount: 20
playerCount: 0
playerSamples: []
icon: ""
motd: "Unable to reach backend server"
message: "Unable to reach backend server"
# Override Status is similar to the dial timeout response status
# but instead you just can override some fields in the status.
#
overrideStatus:
versionName: "1.20.6"
protocolNumber: 766
maxPlayerCount: 20
playerCount: 0
playerSamples: []
icon: ""
motd: "Unable to reach backend server"