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Agressive DOM randomization to make it harder for headless bots to the play the game (this would be a toggle on-off feature)
1a) To start, automatically changing the order and associated values of the attention check/quiz questions
1b) More generally, creating very deep randomly-named element hierarchies to embed our response elements in + disguising decoy text and
1a) To start, automatically changing the order and associated values of the attention check/quiz questions
1b) More generally, creating very deep randomly-named element hierarchies to embed our response elements in + disguising decoy text and