Skip to content

Reduce meory usage from converting textures in game layer #571

Description

@AJenbo

All game graphics are 8bit but it will convert it to the format used by the front buffer. This can be a performance improvement if the rendering layer doesn't optimize the texture and it's rendered multiple times. At least in minwin's case this already happens in the rendering layer so there is no need to do so in the game layer and a lot of memory could be saved by not doing this conversion early on.

Note this looks to only be the case for 2D textures and not ones used in 3D.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions