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Now that we can export Loreline as C++ libraries for Mac, Windows, Linux, iOS and Android, we can wrap this inside an Unreal Engine plugin and expose Loreline to both C++ and Blueprints.
Now that we can export Loreline as C++ libraries for Mac, Windows, Linux, iOS and Android, we can wrap this inside an Unreal Engine plugin and expose Loreline to both C++ and Blueprints.