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59 lines (57 loc) · 1.37 KB
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[package]
name = "bevy_gamepad"
version = "0.1.3"
edition = "2024"
license-file = "LICENSE"
description = "Apple Game Controller Framework Integration plugin for Bevy"
repository = "https://github.com/boondocklabs/bevy_gamepad"
keywords = ["gamedev", "bevy", "joystick", "gamepad", "apple"]
categories = ["game-development", "game-engines", "hardware-support"]
[dependencies]
block2 = "0.6.0"
crossbeam = { version = "0.8.4", features = ["crossbeam-channel"] }
objc2 = "0.6.0"
objc2-foundation = "0.3.0"
objc2-game-controller = "0.3.0"
bevy_app = "0.15"
bevy_input = "0.15"
bevy_ecs = "0.15"
bevy_utils = "0.15"
bevy_log = "0.15"
thiserror = "2.0.12"
[dev-dependencies]
bevy = { version = "0.15", default-features = false, features = [
"android-game-activity",
"android_shared_stdcxx",
"animation",
"bevy_asset",
"bevy_audio",
"bevy_color",
"bevy_core_pipeline",
"bevy_gizmos",
"bevy_gltf",
"bevy_mesh_picking_backend",
"bevy_pbr",
"bevy_picking",
"bevy_render",
"bevy_scene",
"bevy_sprite",
"bevy_sprite_picking_backend",
"bevy_state",
"bevy_text",
"bevy_ui",
"bevy_ui_picking_backend",
"bevy_window",
"bevy_winit",
"custom_cursor",
"default_font",
"hdr",
"multi_threaded",
"png",
"smaa_luts",
"sysinfo_plugin",
"tonemapping_luts",
"vorbis",
"webgl2",
"x11",
] }