I added this as a dependency on my project without implementing anything and it broke Godot's recognition of all my code. It looks like I guess this is somehow overriding my own initSwiftExtension for itself.
I have a bunch of 3D stuff that I don't think I will keep as declarative, and I have old 2d stuff that I would at least slowly make into using declarative. Is there a way to incrementally add this to my project instead of completely starting over?
I added this as a dependency on my project without implementing anything and it broke Godot's recognition of all my code. It looks like I guess this is somehow overriding my own
initSwiftExtensionfor itself.I have a bunch of 3D stuff that I don't think I will keep as declarative, and I have old 2d stuff that I would at least slowly make into using declarative. Is there a way to incrementally add this to my project instead of completely starting over?