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;;;; firstrl.lisp
;; Copyright (c) 2014 Kalman Kiss, Zalaegerszeg Hungary
;;
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2 of the License, or
;; (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program; if not, write to the Free Software
;; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
;;
;; Author and contact:
;; Kalman Kiss <kiskami@freemail.hu>
;; 8900 Zalaegerszeg, Hungary
;; Kakukkfu u. 4.
(in-package #:firstrl)
(defun run (&optional (w +WINDOW-W+) (h +WINDOW-H+))
(format t "~A~%" +GAME-LABEL+)
(with-init-console ()
(let ((console (create-window w h "firstrl"))
(should-exit nil)
(gamestate nil)
(dungeon nil))
(init-game-data)
(loop until should-exit do
(setf gamestate
(case gamestate
('chargen
(format t "chargen...~%")
(let ((player (do-chargen console)))
(setf dungeon (make-dungeon
:player player
:levels (gen-levels player)))
(spawn-player player dungeon)
(display-copyright console)
(draw-level console (get-player-level dungeon) player)
(welcome-to-level console (get-player-level dungeon))
(draw-player console player)
(update-console console))
'indungeon)
('indungeon
;; (format t "in dungeon...~A~%"
;; (lifeform-turns (dungeon-player dungeon)))
(do-update-dungeon console dungeon))
('death
(format t "death...~%")
(do-death console dungeon)
'end)
('win
(format t "win...~%")
(do-win console dungeon)
'end)
('end
(setf should-exit t))
(otherwise
(format t "starting...~%")
(do-intro console)))))))
(format t "exiting...~%"))
(defun init-game-data ()
(format t "initializing game data...~%")
(setf *RNDSTATE* (make-random-state t))
(dolist (m +MONSTERSDATA+)
(let ((monsta (apply #'make-monsterdata m)))
(setf (gethash (monsterdata-typeid monsta) *monsterdata*) monsta)))
(dolist (i +ITEMSDATA+)
(let ((item (apply #'make-itemdata i)))
(setf (gethash (itemdata-typeid item) *itemdata*) item)))
(dolist (f +DUNGEONFEATURESDATA+)
(let ((feature (apply #'make-dungeonfeaturedata f)))
(setf (gethash (dungeonfeaturedata-typeid feature) *dungeonfeaturedata*) feature)))
(dotimes (i (length +LEVELDATA+))
(let ((leveldata (apply #'make-leveldata (nth i +LEVELDATA+))))
(setf (gethash i *leveldata*) leveldata))
)
(setf *playerdata* (apply #'make-playerdata +PLAYERDATA+))
(init-glyp-cache))
(defun init-glyp-cache ()
(maphash #'(lambda (k v)
(cache-char-glyp (dungeonfeaturedata-char v)
; :font (funcall get-dungeonfeature-fontname f)
:color +GRAY-COLOR+))
*dungeonfeaturedata*)
(maphash #'(lambda (k v)
(cache-char-glyp (itemdata-char v)
; :font (funcall get-item-fontname i)
))
*itemdata*)
(maphash #'(lambda (k v)
(cache-char-glyp (monsterdata-char v)
; :font (funcall get-monster-fontname m)
))
*monsterdata*)
(cache-char-glyp (playerdata-char *playerdata*)
; :font (funcall get-player-fontname +PLAYER+)
))
(defun do-intro (console)
"Display intro and wait for key to proceed to chargen."
(clear-console console)
(display-copyright console)
(display-text-wrapped console 20 15 40 10 +INTRO-TEXT+)
(update-console console)
(wait-for-keypress +key-space+ console)
(clear-console console)
(update-console console)
'chargen)
(defun do-chargen (console)
"Player character generation."
(let ((c (make-lifeform
:name "AXCSDAVF ASRF" :typeid "@" :aktlevel 0 :state 'alive :turns 0
:role 'scamp
:hp 0 :maxhp 0 :power 1 :maxpower 1
:str 1 :maxstr 1 :dex 1 :maxdex 1
:con 1 :maxcon 1 :int 1 :maxint 1
:wis 1 :maxwis 1 :cha 1 :maxcha 1
:gender 'm :deity 'zumba
:armor ()
:weapons ()
:tools ()
:magic ()
:alignment 'chaothic-good :xp 0 :xplevel -1
:purse 1 :inventory ()
:att 0 :def 0 :spe 0
)))
(advance-player-xp c 0)
c))
(defun gen-levels (player)
"Generate dungeon levels for player."
(list
(create-level (gethash 0 *leveldata*))
(create-level (gethash 1 *leveldata*))
(create-level (gethash 2 *leveldata*))
(create-level (gethash 3 *leveldata*))
(create-level (gethash 4 *leveldata*))
; (convert-test-level "test level" +TESTLEVEL+)
))
(defun create-level (leveldata)
(let* ((map (gen-level* leveldata))
(f (gen-features leveldata map)) ; first gen the features
(i (gen-items leveldata map f)) ; next gen the items
(m (gen-monsters leveldata map f i)) ; last gen the monsters
)
(make-level
:name (leveldata-name leveldata)
:parents (leveldata-parents leveldata)
:childs (leveldata-childs leveldata)
:features f
:items i
:monsters m
:map map
:mapmask (make-array (array-dimensions map) :element-type 'character :initial-element #\0)
)))
(defun spawn-player (player dungeon &optional (level 0) (ud 'down))
"Place player on the level in dungeon by the ladder upwards (entry)."
(setf (lifeform-aktlevel player) level)
(let ((ladder (find-dungeonfeatures-in-level (get-player-level dungeon)
(if (equal ud 'down)
">"
"<"))))
(when ladder
(setf (lifeform-x player) (object-x (first ladder)))
(setf (lifeform-y player) (object-y (first ladder))))))
(defun display-copyright (console)
(display-text console 55 33 "firstrl - Copyright (C) 2014 Kalman Kiss" :font 'sans-bold))
(defun welcome-to-level (console level)
(add-msg (format nil "Welcome to the ~A!" (level-name level)))
(display-msg-window console +MSGWIND-X+ +MSGWIND-Y+))
(defun do-update-dungeon (console dungeon)
(let ((key (wait-for-any-key console))
(res 'indungeon)
(player (dungeon-player dungeon))
(level (get-player-level dungeon))
)
(clear-console console)
(display-copyright console)
; (format t "pressed key ~A~%" key)
(cond ((key-eq key +key-q+)
(setf res 'end))
((key-eq key +key-?+)
(help console))
((key-eq key +key-.+)
; (format t ".")
(update-idle-player player))
;; player movement input
((key-eq key +key-y+)
(move-player console dungeon 0))
((key-eq key +key-k+)
(move-player console dungeon 1))
((key-eq key +key-u+)
(move-player console dungeon 2))
((key-eq key +key-h+)
(move-player console dungeon 3))
((key-eq key +key-l+)
(move-player console dungeon 4))
((key-eq key +key-b+)
(move-player console dungeon 5))
((key-eq key +key-j+)
(move-player console dungeon 6))
((key-eq key +key-n+)
(move-player console dungeon 7))
((key-eq key +key-e+)
(player-eat dungeon))
((key-eq key +key-comma+)
(player-pickup dungeon))
((key-eq key +key-<+)
; (format t "key < pressed~%")
(move-player-down console dungeon)
(setf level (get-player-level dungeon))
)
((or (key-eq key +key->+)
;; horrible hack: on my international keyboard
;; ">" (Alt Gr Y) is detected as "Z"
(key-eq key +key-z+))
; (format t "key > pressed~%")
(setf res (move-player-up console dungeon)
level (get-player-level dungeon)
))
)
(update-level level)
(draw-level console level player)
(draw-player console player)
(update-console console)
(when (not (player-alive player))
(setf res 'death))
;; last levels last monster dead - you WON
(when (not (monsta-alive
(first (last (level-monsters (first (last (dungeon-levels dungeon))))))))
(setf res 'win))
res))
(defun help (console))
(defun move-player-up/down (console dungeon typeid ud)
(let* ((level (get-player-level dungeon))
(player (dungeon-player dungeon))
(f (is-object-at (lifeform-x player) (lifeform-y player)
(level-features level))))
(when (and f (equal typeid (object-typeid f)))
(return-from move-player-up/down
(switch-level console dungeon (object-state f) ud)))
)
'indungeon
)
(defun move-player-up (console dungeon)
(move-player-up/down console dungeon ">" 'up)
)
(defun move-player-down (console dungeon)
(move-player-up/down console dungeon "<" 'down)
)
(defun switch-level (console dungeon n ud)
(cond ((not (equal n 'end))
(spawn-player (dungeon-player dungeon) dungeon n ud)
(welcome-to-level console (get-player-level dungeon))
'indungeon
)
(t
(format t "exiting the dungeon~%")
'end)
)
)
(defun display-help (console))
(defun do-death (console dungeon)
(add-msg (format nil "*** You DIEd. Embarassing. Press any key to quit. ***"))
(let ((player (dungeon-player dungeon))
(level (get-player-level dungeon)))
(clear-console console)
(draw-level console level player)
(draw-player console player))
(update-console console)
(wait-for-any-key console)
'end)
(defun do-win (console dungeon)
(add-msg (format nil "*** You WON. Is this even possible? Embarassing. ***"))
(add-msg "Press any key to quit.")
(let ((player (dungeon-player dungeon))
(level (get-player-level dungeon)))
(clear-console console)
(draw-level console level player)
(draw-player console player))
(update-console console)
(wait-for-any-key console)
'end)
(defun update-idle-player (player)
(incf (lifeform-turns player)))
(defun update-level (level)
(dolist (m (level-monsters level))
(when (lifeform-thinkfunc m)
(funcall (lifeform-thinkfunc m) m 'update)))
(dolist (i (level-items level))
(when (object-thinkfunc i)
(funcall (object-thinkfunc i) i 'update)))
)
(defun draw-level (console level player)
(let ((px (lifeform-x player))
(py (lifeform-y player)))
(draw-map console (level-map level) (level-mapmask level) px py)
(draw-features console (level-features level) px py)
(draw-items console (level-items level) px py)
(draw-monsters console (level-monsters level) px py)))
(defun draw-map_ (console map px py &key (dx 1) (dy 1) (eyeshot 2))
(dolist (kord (if (> eyeshot 1) (append dkords dkords2) dkords))
(let ((x (+ px (car kord)))
(y (+ py (cdr kord))))
(when (and
(>= x 0) (>= y 0)
(<= x (1- (array-dimension map 0))) (<= y (1- (array-dimension map 1)))
(not (eq #\Space (aref map x y)))
)
(display-char-glyp console (+ x dx) (+ y dy) (string (aref map x y))))))
)
(defun draw-map (console map mapmask px py &key (dx 1) (dy 1) (eyeshot 2))
(loop for y from 0 to (1- (array-dimension map 1))
do (loop for x from 0 to (1- (array-dimension map 0))
do (when (and
(or (equal #\1 (aref mapmask x y))
(within-eyeshot px py eyeshot x y))
(not (eq #\Space (aref map x y))))
(setf (aref mapmask x y) #\1)
(display-char-glyp console (+ x dx) (+ y dy) (string (aref map x y)))
))))
(defun draw-items (console items px py &key (dx 1) (dy 1) (eyeshot 2))
(dolist (i items)
(when (within-eyeshot px py eyeshot (object-x i) (object-y i))
(display-char-glyp console (+ dx (object-x i)) (+ dy (object-y i))
(string (itemdata-char (gethash (object-typeid i) *itemdata*)))))))
(defun draw-monsters (console monstas px py &key (dx 1) (dy 1) (eyeshot 2))
(dolist (m monstas)
(when (within-eyeshot px py eyeshot (object-x m) (object-y m))
(display-char-glyp console (+ dx (object-x m)) (+ dy (object-y m))
(string (monsterdata-char (gethash (object-typeid m) *monsterdata*)))))))
(defun draw-features (console features px py &key (dx 1) (dy 1) (eyeshot 2))
(dolist (f features)
(when (within-eyeshot px py eyeshot (object-x f) (object-y f))
(display-char-glyp console (+ dx (object-x f)) (+ dy (object-y f))
(string (dungeonfeaturedata-char (gethash (object-typeid f) *dungeonfeaturedata*)))))))
(defun within-eyeshot (px py eyeshot ox oy)
(dolist (kord (if (> eyeshot 1) (append dkords dkords2) dkords))
(when (and (= ox (+ px (car kord)))
(= oy (+ py (cdr kord))))
(return-from within-eyeshot t)))
nil)