We've noticed that it's easier to manage percent chances if we use the name group functionality (room_1, room_2). These sets of schematics can get long; can we add the same functionality as loot & spawntables to ignore anything after a "#", to better organize these long sets?
We've noticed that it's easier to manage percent chances if we use the name group functionality (room_1, room_2). These sets of schematics can get long; can we add the same functionality as loot & spawntables to ignore anything after a "#", to better organize these long sets?