forked from vvvv/VL.StandardLibs
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMeshOutlineShader.sdsl.cs
More file actions
26 lines (24 loc) · 935 Bytes
/
Copy pathMeshOutlineShader.sdsl.cs
File metadata and controls
26 lines (24 loc) · 935 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
// <auto-generated>
// Do not edit this file yourself!
//
// This code was generated by Stride Shader Mixin Code Generator.
// To generate it yourself, please install Stride.VisualStudio.Package .vsix
// and re-save the associated .sdfx.
// </auto-generated>
using System;
using Stride.Core;
using Stride.Rendering;
using Stride.Graphics;
using Stride.Shaders;
using Stride.Core.Mathematics;
using Buffer = Stride.Graphics.Buffer;
namespace Stride.Rendering
{
public static partial class MeshOutlineShaderKeys
{
public static readonly ValueParameterKey<Vector4> Color = ParameterKeys.NewValue<Vector4>();
public static readonly ValueParameterKey<float> Intensity = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<float> Size = ParameterKeys.NewValue<float>();
public static readonly ValueParameterKey<Vector4> Viewport = ParameterKeys.NewValue<Vector4>();
}
}