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There's far more to framebuffer than just OpenGL. One has to handle
input events as well. You would need to write a GLFW backend for the
framebuffer. And that would be difficult since GLFW assumes you can
create multiple windows, while a framebuffer has no window manager.
But feel free to try.
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@grondilu You may be interested by https://github.com/borisfaure/terminology for framebuffer support. |
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I think opengl can run on the framebuffer (via say GLFBDev as mentioned in this for instance).
So, framebuffer support might be doable for kitty? Wouldn't that be cool?
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