Community userscript: Auto Expedition for Tampermonkey #1428
ssps6210
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"Hey guys, claude wrote a cheat for me, though I'd like to share it in the official game repo" |
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Hi @ssps6210, Thanks for sharing this. Community tools or modules won’t be included of the official repo itself, but there is already a related projects section in the README with links to projects related to OGameX. I’m generally fine with automation scripts since people can do what they want on their own/private servers. For the public cloud-hosted main/release servers though, this kind of automation is a bit more questionable from a gameplay perspective. Let's keep this discussion open for a bit and see what the broader community feedback is around linking automation tools like this in the OGameX related projects section. |
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Hi! I built a Tampermonkey userscript that automatically fills expedition slots on any OGameX server — thought the community might find it useful.
Repo: https://github.com/ssps6210/ogamex-auto-expedition
What it does
/fleetHow it works under the hood
It uses two existing OGameX endpoints:
GET /fleet— parses expedition slot counts from the rendered HTMLPOST /ajax/fleet/dispatch/send-fleet— sends the fleet withmission: 15(expedition)No modifications to the server are needed — it runs entirely in the browser via Tampermonkey/Greasemonkey.
Question for @lanedirt
Would you be open to a
userscripts/orcommunity-tools/folder in the repo, or a "Community Tools" section in the README that links to scripts like this? Happy to open a PR if that fits the project direction.Also flagging one thing I noticed while building this: the
/fleetpage does not currently expose expedition slot counts as JSON — they are only available by parsing the rendered HTML. If an/api/fleet/slotsor similar endpoint ever gets added, scripts like this would be much more robust. Happy to open a separate issue for that if useful.Thanks for building OGameX — great project! 🚀
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