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//
// GameData.swift
// jackTheGiant
//
// Created by Leon on 14/12/16.
// Copyright © 2016 Leon. All rights reserved.
//
import Foundation
class GameData: NSObject, NSCoding {
struct Keys {
// Distance Score for each difficulty
static let EasyDifficultyScore = "EasyDifficultyScore";
static let MediumDifficultyScore = "MediumDifficultyScore";
static let HardDifficultyScore = "HardDifficultyScore";
// Coin Score for each difficulty
static let EasyDifficultyCoinScore = "EasyDifficultyCoinScore";
static let MediumDifficultyCoinScore = "MediumDifficultyCoinScore";
static let HardDifficultyCoinScore = "HardDifficultyCoinScore";
// User Settings
static let EasyDifficulty = "EasyDifficulty";
static let MediumDifficulty = "MediumDifficulty";
static let HardDifficulty = "HardDifficulty";
static let Music = "Music";
}
fileprivate var easyDifficultyScore = Int32();
fileprivate var mediumDifficultyScore = Int32();
fileprivate var hardDifficultyScore = Int32();
fileprivate var easyDifficultyCoinScore = Int32();
fileprivate var mediumDifficultyCoinScore = Int32();
fileprivate var hardDifficultyCoinScore = Int32();
fileprivate var easyDifficulty = false;
fileprivate var mediumDifficulty = false;
fileprivate var hardDifficulty = false;
fileprivate var isMusicOn = false;
override init() {}
// MARK: NSCoding
/// Set Game Data values from extracting object's values.
/// Called by NSKeyedUnarchiver.unarchiveObject in loadFile in Game Manager
required init?(coder aDecoder: NSCoder) {
self.easyDifficultyScore = aDecoder.decodeInt32(forKey: Keys.EasyDifficultyScore);
self.easyDifficultyCoinScore = aDecoder.decodeInt32(forKey: Keys.EasyDifficultyCoinScore);
self.mediumDifficultyScore = aDecoder.decodeInt32(forKey: Keys.MediumDifficultyScore);
self.mediumDifficultyCoinScore = aDecoder.decodeInt32(forKey: Keys.MediumDifficultyCoinScore);
self.hardDifficultyScore = aDecoder.decodeInt32(forKey: Keys.HardDifficultyScore);
self.hardDifficultyCoinScore = aDecoder.decodeInt32(forKey: Keys.HardDifficultyCoinScore);
self.easyDifficulty = aDecoder.decodeBool(forKey: Keys.EasyDifficulty);
self.mediumDifficulty = aDecoder.decodeBool(forKey: Keys.MediumDifficulty);
self.hardDifficulty = aDecoder.decodeBool(forKey: Keys.HardDifficulty);
self.isMusicOn = aDecoder.decodeBool(forKey: Keys.Music);
}
/// Called by NSKeyedArchiver.archiveRootObject in saveFile in GameDataManager.
func encode(with aCoder: NSCoder) {
aCoder.encodeCInt(self.easyDifficultyScore, forKey: Keys.EasyDifficultyScore);
aCoder.encodeCInt(self.easyDifficultyCoinScore, forKey: Keys.EasyDifficultyCoinScore);
aCoder.encodeCInt(self.mediumDifficultyScore, forKey: Keys.MediumDifficultyScore);
aCoder.encodeCInt(self.mediumDifficultyCoinScore, forKey: Keys.MediumDifficultyCoinScore);
aCoder.encodeCInt(self.hardDifficultyScore, forKey: Keys.HardDifficultyScore);
aCoder.encodeCInt(self.hardDifficultyCoinScore, forKey: Keys.HardDifficultyCoinScore);
aCoder.encode(self.easyDifficulty, forKey: Keys.EasyDifficulty);
aCoder.encode(self.mediumDifficulty, forKey: Keys.MediumDifficulty);
aCoder.encode(self.hardDifficulty, forKey: Keys.HardDifficulty);
aCoder.encode(self.isMusicOn, forKey: Keys.Music);
}
func setEasyDifficultyScore(_ easyDifficultyScore: Int32) {
self.easyDifficultyScore = easyDifficultyScore;
}
func setEasyDifficultyCoinScore(_ easyDifficultyCoinScore: Int32) {
self.easyDifficultyCoinScore = easyDifficultyCoinScore;
}
func getEasyDifficultyScore() -> Int32 {
return self.easyDifficultyScore;
}
func getEasyDifficultyCoinScore() -> Int32 {
return self.easyDifficultyCoinScore;
}
func setMediumDifficultyScore(_ mediumDifficultyScore: Int32) {
self.mediumDifficultyScore = mediumDifficultyScore;
}
func setMediumDifficultyCoinScore(_ mediumDifficultyCoinScore: Int32) {
self.mediumDifficultyCoinScore = mediumDifficultyCoinScore;
}
func getMediumDifficultyScore() -> Int32 {
return self.mediumDifficultyScore;
}
func getMediumDifficultyCoinScore() -> Int32 {
return self.mediumDifficultyCoinScore;
}
func setHardDifficultyScore(_ hardDifficultyScore: Int32) {
self.hardDifficultyScore = hardDifficultyScore;
}
func setHardDifficultyCoinScore(_ hardDifficultyCoinScore: Int32) {
self.hardDifficultyCoinScore = hardDifficultyCoinScore;
}
func getHardDifficultyScore() -> Int32 {
return self.hardDifficultyScore;
}
func getHardDifficultyCoinScore() -> Int32 {
return self.hardDifficultyCoinScore;
}
func setEasyDifficulty(_ easyDifficulty: Bool) {
self.easyDifficulty = easyDifficulty;
}
func getEasyDifficulty() -> Bool {
return self.easyDifficulty;
}
func setMediumDifficulty(_ mediumDifficulty: Bool) {
self.mediumDifficulty = mediumDifficulty;
}
func getMediumDifficulty() -> Bool {
return self.mediumDifficulty;
}
func setHardDifficulty(_ hardDifficulty: Bool) {
self.hardDifficulty = hardDifficulty;
}
func getHardDifficulty() -> Bool {
return self.hardDifficulty;
}
func setIsMusicOn(_ isMusicOn: Bool) {
self.isMusicOn = isMusicOn;
}
func getIsMusicOn() -> Bool {
return self.isMusicOn;
}
}