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| 1 | +package forge.game.spellability; |
| 2 | + |
| 3 | +import org.testng.annotations.Test; |
| 4 | + |
| 5 | +import forge.ai.AITest; |
| 6 | +import forge.game.Game; |
| 7 | +import forge.game.ability.AbilityFactory; |
| 8 | +import forge.game.ability.AbilityUtils; |
| 9 | +import forge.game.card.Card; |
| 10 | +import forge.game.card.CounterEnumType; |
| 11 | +import forge.game.phase.PhaseType; |
| 12 | +import forge.game.player.Player; |
| 13 | +import forge.game.zone.ZoneType; |
| 14 | + |
| 15 | +import static junit.framework.Assert.assertEquals; |
| 16 | + |
| 17 | +/** |
| 18 | + * A grant clears the restriction zone, so it is the grant that has to reach another player's |
| 19 | + * zone. MayPlayDontGrantZonePermissions marks a cost reduction rather than permission, so on its |
| 20 | + * own it is not enough - but it must not stand in the way when a second grant does allow it. |
| 21 | + */ |
| 22 | +public class GrantedCastTest extends AITest { |
| 23 | + |
| 24 | + private Game game; |
| 25 | + private Player me; |
| 26 | + private Player opp; |
| 27 | + |
| 28 | + @Test |
| 29 | + public void aCostReductionAloneDoesNotReachAnotherHand() { |
| 30 | + newGame(); |
| 31 | + Card af = addCard("As Foretold", me); |
| 32 | + af.addCounterInternal(CounterEnumType.TIME, 5, me, false, new forge.game.GameEntityCounterTable(), null); |
| 33 | + addCards("Island", 8, me); |
| 34 | + settle(); |
| 35 | + |
| 36 | + Card mine = addCardToZone("Lightning Bolt", me, ZoneType.Hand); |
| 37 | + Card theirs = addCardToZone("Lightning Bolt", opp, ZoneType.Hand); |
| 38 | + settle(); |
| 39 | + |
| 40 | + assertEquals("As Foretold still discounts my own card", 2, playable(mine)); |
| 41 | + assertEquals("but it must not reach an opponent's hand", 0, playable(theirs)); |
| 42 | + } |
| 43 | + |
| 44 | + @Test |
| 45 | + public void aGrantThatReachesTheZoneStillWorks() { |
| 46 | + newGame(); |
| 47 | + Card prize = addCardToZone("Lightning Bolt", opp, ZoneType.Graveyard); |
| 48 | + addCards("Island", 10, me); |
| 49 | + settle(); |
| 50 | + |
| 51 | + resolve(addCardToZone("Mnemonic Betrayal", me, ZoneType.Hand).getFirstSpellAbility(), null); |
| 52 | + assertEquals("Mnemonic Betrayal still casts from their graveyard", 1, |
| 53 | + playable(game.getCardState(prize, prize))); |
| 54 | + } |
| 55 | + |
| 56 | + @Test |
| 57 | + public void aCostReductionRidesOnTopOfAGrant() { |
| 58 | + newGame(); |
| 59 | + Card grenzo = addCard("Grenzo, Crooked Jailer", me); |
| 60 | + addCards("Mountain", 8, me); |
| 61 | + for (int i = 0; i < 6; i++) { |
| 62 | + addCardToZone("Lightning Bolt", opp, ZoneType.Library); |
| 63 | + } |
| 64 | + settle(); |
| 65 | + |
| 66 | + // Heist is what grants the zone; Grenzo's {0} only discounts what it finds there |
| 67 | + resolve(AbilityFactory.getAbility("DB$ Heist | ValidTgts$ Opponent", grenzo), opp); |
| 68 | + Card heisted = opp.getCardsIn(ZoneType.Exile).getFirst(); |
| 69 | + assertEquals("Grenzo's discount survives alongside Heist's grant", 2, playable(heisted)); |
| 70 | + } |
| 71 | + |
| 72 | + @Test |
| 73 | + public void aCostReductionGrantedToTheActivePlayerReachesOnlyTheirOwnCards() { |
| 74 | + newGame(); |
| 75 | + // the enchantment is theirs, but it grants to whoever is active - that is me |
| 76 | + addCard("Weftwalking", opp); |
| 77 | + addCards("Island", 8, me); |
| 78 | + settle(); |
| 79 | + |
| 80 | + Card mine = addCardToZone("Lightning Bolt", me, ZoneType.Hand); |
| 81 | + Card theirs = addCardToZone("Lightning Bolt", opp, ZoneType.Hand); |
| 82 | + settle(); |
| 83 | + |
| 84 | + assertEquals("Weftwalking still offers me the free cast of my own card", 2, playable(mine)); |
| 85 | + assertEquals("but not of a card I do not own", 0, playable(theirs)); |
| 86 | + } |
| 87 | + |
| 88 | + private void newGame() { |
| 89 | + game = initAndCreateGame(); |
| 90 | + me = game.getPlayers().get(0); |
| 91 | + opp = game.getPlayers().get(1); |
| 92 | + game.getPhaseHandler().devModeSet(PhaseType.MAIN1, me); |
| 93 | + } |
| 94 | + |
| 95 | + private void settle() { |
| 96 | + game.getAction().checkStateEffects(true); |
| 97 | + } |
| 98 | + |
| 99 | + private int playable(Card c) { |
| 100 | + return c.getAllPossibleAbilities(me, true).size(); |
| 101 | + } |
| 102 | + |
| 103 | + private void resolve(SpellAbility sa, Player target) { |
| 104 | + sa.setActivatingPlayer(me); |
| 105 | + sa.resetTargets(); |
| 106 | + if (target != null) { |
| 107 | + sa.getTargets().add(target); |
| 108 | + } |
| 109 | + AbilityUtils.resolve(sa); |
| 110 | + settle(); |
| 111 | + } |
| 112 | +} |
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