Is there an existing issue for this?
Description
Platform: Xbox Series X, RetroArch UWP build (latest)
Bug description
The manual/automatic content scanner always finds 0 games on an external USB drive, across all systems (PS2, PS1, SFC/SNES, FC/NES, DC, PSP, ...).
Expected behavior
Scanning a folder on external USB storage should create a playlist with the games found.
Actual behavior
Scan completes but reports 0 items. No playlist is created.
Facts that rule out config mistakes
- Load Content > Browse Files CAN browse and launch games from the same USB drive (so the files and cores are fine)
- The playlists folder itself (RetroArch\playlists) is read from the USB drive without any problem
- File extension filter, system name and core are all set correctly
Suspected root cause
UWP sandbox does not grant broadFileSystemAccess, so directory enumeration on external storage fails, while direct file reads (Browse Files) work.
Workaround (confirmed working)
Generate .lpl files on a PC and copy them into the playlists folder - playlists appear and games launch normally.
Related reports
Request
Please enable external USB storage enumeration in the UWP build, or document this as a known limitation so users stop hitting it.
Expected behavior
Scanning a folder on external USB storage should create a playlist with the games found.
Steps to reproduce the bug
- Put game ROMs/ISOs on an external USB drive connected to Xbox.
- Open RetroArch UWP on Xbox.
- Go to Import Content > Manual Scan.
- Select the external USB folder, set system name and core correctly, start scan.
- Scan completes with 0 items; no playlist is created.
Version/Commit
1.20.0
Bisect Results
No response
Present in the nightly version
I don't know
Platform & operating system
Xbox Series X (UWP)
Affected Cores
All cores (issue is in the content scanner, not a specific core)
Environment information
Xbox Series X, external USB 3.0 drive
Relevant log output
Is there an existing issue for this?
Description
Platform: Xbox Series X, RetroArch UWP build (latest)
Bug description
The manual/automatic content scanner always finds 0 games on an external USB drive, across all systems (PS2, PS1, SFC/SNES, FC/NES, DC, PSP, ...).
Expected behavior
Scanning a folder on external USB storage should create a playlist with the games found.
Actual behavior
Scan completes but reports 0 items. No playlist is created.
Facts that rule out config mistakes
Suspected root cause
UWP sandbox does not grant broadFileSystemAccess, so directory enumeration on external storage fails, while direct file reads (Browse Files) work.
Workaround (confirmed working)
Generate .lpl files on a PC and copy them into the playlists folder - playlists appear and games launch normally.
Related reports
Request
Please enable external USB storage enumeration in the UWP build, or document this as a known limitation so users stop hitting it.
Expected behavior
Scanning a folder on external USB storage should create a playlist with the games found.
Steps to reproduce the bug
Version/Commit
1.20.0
Bisect Results
No response
Present in the nightly version
I don't know
Platform & operating system
Xbox Series X (UWP)
Affected Cores
All cores (issue is in the content scanner, not a specific core)
Environment information
Xbox Series X, external USB 3.0 drive
Relevant log output