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Street Fighter Zero 3 (Japan) has a temporary yellow tint with Beetle Saturn.
During startup, the first logo/loading screen appears yellowish. The main menu also gets a yellow/brown tint for a few seconds before returning to normal.
This seems to have been introduced by recent commits, since the issue does not happen in standalone Mednafen.
I attached a video showing the issue (at 12s and 20s).
Street Fighter Zero 3 (Japan) has a temporary yellow tint with Beetle Saturn.
During startup, the first logo/loading screen appears yellowish. The main menu also gets a yellow/brown tint for a few seconds before returning to normal.
This seems to have been introduced by recent commits, since the issue does not happen in standalone Mednafen.
I attached a video showing the issue (at 12s and 20s).
Street_Fighter_Zero_3_Japan_yellow_tint_issue_with_audio.mp4
Tested on 8f0d69a
The issue isn't present on Mednafen 1.32.1
Edit - June, 14th : Additional finding
The issue appears to be build-configuration dependent.
I tested the same commit with different Windows x64 builds:
So the issue does not seem to be caused by -fipa-pta specifically. It looks triggered by GCC LTO itself, or by undefined behavior exposed by LTO.
A non-LTO build from the same commit renders Street Fighter Zero 3 correctly, while an LTO-enabled build shows the yellow tint.