[🤖 readme-manager] Update README #52
ci.yml
on: pull_request
Matrix: build-linux
Matrix: build-macos
Matrix: build-windows
Matrix: test
Annotations
40 errors, 12 warnings, and 2 notices
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Net.Http.Json.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Threading.Channels.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Security.Principal.Windows.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Linq.Expressions.dll' machine type, the value vas 0xc020
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Formatters.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Drawing.Primitives.dll' machine type, the value vas 0xc020
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.ComponentModel.Primitives.dll' machine type, the value vas 0xc020
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_arm64/System.Runtime.Serialization.Primitives.dll' machine type, the value vas 0xec20
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Build (iOS, 6000.0.49f1)
Failed to determine 'Packages/io.livekit.livekit-sdk/build/iOS/iOS/Il2CppOutputProject/IL2CPP/build/deploy_x86_64/System.Collections.Immutable.dll' machine type, the value vas 0xc020
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Build (iOS, 6000.0.49f1)
EntryPointNotFoundException: livekit_ffi_initialize assembly:<unknown assembly> type:<unknown type> member:(null)
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneLinux64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneLinux64/StandaloneLinux64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneLinux64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneWindows64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
DllNotFoundException: livekit_ffi assembly:<unknown assembly> type:<unknown type> member:(null)
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.Timeline.dll' has the same filename as Assembly Definition File 'Packages/com.unity.timeline/Runtime/Unity.Timeline.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Core.Runtime.Shared.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.core/Runtime-PrivateShared/Unity.RenderPipelines.Core.Runtime.Shared.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.SpriteShape.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.spriteshape/Runtime/Unity.2D.SpriteShape.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.2D.IK.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.2d.animation/IK/Runtime/Unity.2D.IK.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Shaders/Unity.RenderPipelines.Universal.Shaders.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneOSX, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneOSX/StandaloneOSX.app/Contents/Resources/Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneOSX, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
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Build (iOS, 6000.0.49f1)
Burst Cross Compilation to iOS/tvOS for standalone player, is only supported on OSX Editor at this time, burst is disabled for this build.
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Build (Android, 6000.0.49f1)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneOSX, 6000.0.49f1)
The macos-latest label will migrate to macOS 15 beginning August 4, 2025. For more information see https://github.com/actions/runner-images/issues/12520
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Build (StandaloneOSX, 6000.0.49f1)
The macos-latest label will migrate to macOS 15 beginning August 4, 2025. For more information see https://github.com/actions/runner-images/issues/12520
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Artifacts
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Build (Android)
Expired
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33.5 MB |
sha256:bb1d941ee1eeed6bd98bb7b0b4b997e124db747560d71d0320e3cc4af40e2d05
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Build (StandaloneLinux64)
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44.7 MB |
sha256:ca398fcd1e143e77c793a442ad4001d52fe43ec1b02b585bf05edaa928a94813
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Build (StandaloneOSX)
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42.9 MB |
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Build (StandaloneWindows64)
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45.7 MB |
sha256:5174335d2743e3bdaf0c05c1889ae25095693dcb414f075237ac3d4966d6a576
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Build (iOS)
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324 MB |
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Test results (2023.2.20f1)
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56.7 KB |
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Test results (6000.0.49f1)
Expired
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42.9 KB |
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