Required for testing of sparse texture reads with CheckAccessFullyMapped on Texture2D resources with controllable tile mapping.
Current Status: DirectX supports reserved resources for buffers only. Vulkan queries sparse features but does not use them.
The first step will be to refine the following acceptance criteria for refinement/estimation.
AC:
Required for testing of sparse texture reads with CheckAccessFullyMapped on Texture2D resources with controllable tile mapping.
Current Status: DirectX supports reserved resources for buffers only. Vulkan queries sparse features but does not use them.
The first step will be to refine the following acceptance criteria for refinement/estimation.
AC:
UpdateTileMappings()with per-tile coordinatessparse[BindingResidencyImage2D]to create sparse images and bind tilesshaderResourceResidencyforCheckAccessFullyMapped/OpImageSparseRead