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List of useful links:
- AABB intersection:
- doesnt work: https://gdbooks.gitbooks.io/3dcollisions/content/Chapter3/raycast_aabb.html
- works: https://medium.com/@bromanz/another-view-on-the-classic-ray-aabb-intersection-algorithm-for-bvh-traversal-41125138b525
- Rotation Matrix to Quaternion: http://www.iri.upc.edu/files/scidoc/2068-Accurate-Computation-of-Quaternions-from-Rotation-Matrices.pdf
- Phong Model:
- https://www.cs.princeton.edu/courses/archive/fall16/cos526/papers/importance.pdf
- https://www.cs.princeton.edu/courses/archive/fall03/cs526/papers/lafortune94.pdf (lafortune article)
- http://www.cim.mcgill.ca/~derek/ecse689_a3.html
- Cook Torrance Model:
- https://graphicscompendium.com/references/cook-torrance
- http://simonstechblog.blogspot.com/2011/12/microfacet-brdf.html
- https://computergraphics.stackexchange.com/questions/10176/ray-tracing-why-does-the-ggx-make-my-rendering-result-darker-and-darker-for-eac
- https://agraphicsguy.wordpress.com/2015/11/01/sampling-microfacet-brdf/
- http://www.codinglabs.net/article_physically_based_rendering_cook_torrance.aspx
- https://computergraphics.stackexchange.com/questions/4979/what-is-importance-sampling