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Copy file name to clipboardExpand all lines: content/for-creators/models/using-blockbench.md
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@@ -76,6 +76,10 @@ While Blockbench uses an internal block size of 16, Luanti expects a different s
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### glTF
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{{< notice warning >}}
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Blockbench versions prior to 4.7.0 suffer from [a bug](https://github.com/JannisX11/blockbench/issues/1743) which flips texture coordinates along the Y axis when exporting glTF models. Using a recent Blockbench version is **strongly recommended**. (Alternatively you can also fix the UV coordinates in Blender, or flip the textures as a workaround.)
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{{< /notice >}}
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Luanti expects `gltf` files to use a node size of 10,
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which requires Blockbench to scale down its internal model by a factor of `1.6 = 16 / 10`.
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