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address the nitpick
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content/for-creators/models/_index.md

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@@ -64,7 +64,8 @@ In rigid animation, nodes (meshes or parents of meshes) in the models node hiera
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in skeletal animation, bones can be animated, and multiple bones may influence vertices via weights.
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Rigid animation can be achieved as a special case of skeletal animation by having a bone to which all vertices of a mesh are attached with weight 1.
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Nodes do not support animations; entities and the `model[]` formspec element do.
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Nodes do not support model animations (they do however support animating tiles);
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entities and the `model[]` formspec element do support model animations.
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### Materials and textures
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