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158 lines (117 loc) · 4.37 KB
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const debug = true;
var body = document.getElementsByTagName('body')[0];
var result = document.getElementsByClassName('number')[0];
var message = document.getElementsByClassName('message')[0];
var input = document.getElementsByClassName('guess')[0];
var btn_again = document.getElementsByClassName('again')[0];
var btn_check = document.getElementsByClassName('check')[0];
var label_score = document.getElementsByClassName('label-score')[0];
var label_highscore = document.getElementsByClassName('label-highscore')[0];
var store = {};
window.onload = (event) => {
if (debug) console.info("page is fully loaded");
init_game();
btn_again.addEventListener("click", () => {
if (debug) console.info('btn_again: clicked');
new_game();
});
btn_check.addEventListener("click", () => {
if (debug) console.info('btn_check: clicked');
let value = parseInt(input.value);
if (value >= 1 && value <= 20) {
if (value === get_guest_number()) {
decrease_score(1);
if (get_score() > get_highscore()) {
set_highscore(get_score());
}
result.innerText = value;
message.innerText = "hoorah ... :)";
change_body_background_color('success');
setTimeout(function() {
new_game();
}, 2000);
} else {
if (get_score() <= 1) {
set_score(0);
message.innerText = "you have failed :( \r\n\r\n > click on `Again !` to start a new game";
setTimeout(function() {
change_body_background_color('failed');
}, 1000);
} else {
if (value > get_guest_number()) {
message.innerText = "too high ... :(";
} else {
message.innerText = "too low ... :(";
}
decrease_score(1);
if (debug) console.info('message.innerText: ', message.innerText);
}
}
} else {
message.innerText = "unauthorized value ... :( \r\n\r\n > choose between 1 & 20";
change_body_background_color('failed');
if (debug) console.info('message.innerText: ', message.innerText);
}
});
};
function init_game() {
new_game();
set_highscore(0);
}
function new_game() {
set_guest_number(random(1, 20));
input.value = "";
result.innerText = "?";
message.innerText = "Start guessing ...";
set_score(20);
}
function reset() {
set_score(0);
}
function set_guest_number(value) {
store.guest_number = value;
if (debug) console.info('guest_number', get_guest_number('guest_number'));
}
function get_guest_number() {
return parseInt(store.guest_number);
}
function set_score(value) {
store.score = value;
label_score.innerText = `Score: ${value}`;
if (debug) console.info('score: ', value);
}
function get_score() {
return parseInt(store.score);
}
function decrease_score(value) {
let score = get_score() - value;
if (get_score() > 0) {
set_score(score);
} else {
if (debug) console.info('decrease_score: unable to decrease, score is ', score);
}
if (debug) console.info('score: ', score);
}
function set_highscore(value) {
store.highscore = value;
label_highscore.innerText = `Highscore: ${value}`;
if (debug) console.info('highscore: ', value);
}
function get_highscore() {
return parseInt(store.highscore);
}
function random(min, max) {
return Math.floor(Math.random() * max) + min;
}
function change_body_background_color(status) {
// status in ['success', 'failed']
if(status === 'failed') var targetColor = '#f44336'; // Red
if(status === 'success') var targetColor = '#4caf50'; // Green
var current_color = document.body.style.backgroundColor; // #222
document.body.style.backgroundColor = targetColor;
document.body.style.transition = 'background-color 2s';
// fade back to the initial color
setTimeout(function() {
document.body.style.backgroundColor = current_color;
}, 2000);
}