66// FUNCTION: GOLDP 0x10006680
77AmberHaze0x20::AmberHaze0x20 ()
88{
9- m_unk0x1c = NULL ;
9+ m_items = NULL ;
1010}
1111
1212// FUNCTION: GOLDP 0x100066a0
@@ -18,8 +18,8 @@ AmberHaze0x20::~AmberHaze0x20()
1818// FUNCTION: GOLDP 0x10006710
1919void AmberHaze0x20::VTable0x14 ()
2020{
21- m_unk0x1c = new DuskwindBananaRelic0x30[m_numItems];
22- if (m_unk0x1c == NULL ) {
21+ m_items = new DuskwindBananaRelic0x30[m_numItems];
22+ if (m_items == NULL ) {
2323 GOL_FATALERROR (c_golErrorOutOfMemory);
2424 }
2525}
@@ -30,7 +30,7 @@ void AmberHaze0x20::VTable0x0c()
3030 LegoU32 i;
3131
3232 for (i = 0 ; i < m_numItems; i++) {
33- m_unk0x1c [i].Destroy ();
33+ m_items [i].Destroy ();
3434 }
3535}
3636
@@ -43,21 +43,21 @@ void AmberHaze0x20::VTable0x10()
4343// FUNCTION: GOLDP 0x100067e0
4444void AmberHaze0x20::Clear ()
4545{
46- if (m_unk0x1c != NULL ) {
47- delete[] m_unk0x1c ;
48- m_unk0x1c = NULL ;
46+ if (m_items != NULL ) {
47+ delete[] m_items ;
48+ m_items = NULL ;
4949 }
5050 AmberHaze0x1c::Clear ();
5151}
5252
5353// FUNCTION: GOLDP 0x10006800
5454DuskwindBananaRelic0x24* AmberHaze0x20::VTable0x28 (LegoU32 p_index) const
5555{
56- return &m_unk0x1c [p_index];
56+ return &m_items [p_index];
5757}
5858
5959// FUNCTION: GOLDP 0x10006820
6060void AmberHaze0x20::VTable0x18 (LegoU32 p_index)
6161{
62- m_unk0x1c [p_index].FUN_10006320 (*m_renderer);
62+ m_items [p_index].FUN_10006320 (*m_renderer);
6363}
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