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103 lines (84 loc) · 2.15 KB
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Copy path3-2.cpp
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103 lines (84 loc) · 2.15 KB
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#include <stdio.h>
#include <GL/glut.h>
#define ARRAY_MAX 10000000
float vertex[ARRAY_MAX];
int lines[ARRAY_MAX];
int vertexDataSize=0, lineDataSize=0;
GLfloat pos[] = { 150.0,150.0,150.0, 1.0 };
void display()
{
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3,GL_FLOAT,0,vertex);
glPointSize(3);
glBegin(GL_POINTS);
{
for(int i=0;i<vertexDataSize;i++)
glArrayElement(i);
}
glEnd();
glColor3f(0.6,0.35,0);
glBegin(GL_TRIANGLES);
{
for(int i=0;i<lineDataSize;i++){
glArrayElement(lines[i*3]);
glArrayElement(lines[i*3+1]);
glArrayElement(lines[i*3+2]);
}
}
glEnd();
glColor3f(1.0,0.75,0);
glBegin(GL_LINES);
{
for(int i=0;i<lineDataSize;i++){
glArrayElement(lines[i*3]);
glArrayElement(lines[i*3+1]);
glArrayElement(lines[i*3+1]);
glArrayElement(lines[i*3+2]);
glArrayElement(lines[i*3+2]);
glArrayElement(lines[i*3]);
}
}
glEnd();
glFlush();
}
void InitialProc()
{
FILE *fpVData, *fpFData, *fpVNData;
fpVData = fopen("vData.txt","r");
fpFData = fopen("fData.txt", "r");
fpVNData = fopen("vnData.txt","r");
if((fpVData==NULL)||(fpFData==NULL)||(fpVNData==NULL))
{
printf("file error!!\n");
return;
}
while (fscanf(fpVData,"%f, %f, %f",&vertex[vertexDataSize*3],&vertex[vertexDataSize*3+1],&vertex[vertexDataSize*3+2])!=EOF)
vertexDataSize+=1;
while(fscanf(fpFData,"%d, %d, %d",&lines[lineDataSize*3],&lines[lineDataSize*3+1],&lines[lineDataSize*3+2])!=EOF)
lineDataSize+=1;
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glFrontFace(GL_CW);
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
int main(int argc, char **argv)
{
InitialProc();
glutInit(&argc, argv);
glutInitWindowPosition(50,100);
glutInitWindowSize(500,500);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGBA);
glutCreateWindow("bunny");
glRotatef(30,1.0,0,0);
glRotatef(30,0,1.0,0);
glScalef(10.0,10.0,10.0);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}