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sega/segas32.cpp: Use tilemap for text layer, cleaned up code. (#15268) #35767

sega/segas32.cpp: Use tilemap for text layer, cleaned up code. (#15268)

sega/segas32.cpp: Use tilemap for text layer, cleaned up code. (#15268) #35767

Triggered via push April 27, 2026 17:57
Status Success
Total duration 3h 12m 36s
Artifacts 3

ci-windows.yml

on: push
Matrix: build-windows
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Name Size Digest
mame-windows-clang-arm64-b70b33acaf906ba6f79b59e53cf3a70c74bc3587 Expired
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mame-windows-gcc-x64-b70b33acaf906ba6f79b59e53cf3a70c74bc3587 Expired
130 MB
sha256:68125ebb114a911a1610ace7816f6e6cc19e26b7fb4fe48c09b2351517cdfee8
mametiny-windows-clang-x64-b70b33acaf906ba6f79b59e53cf3a70c74bc3587 Expired
21.9 MB
sha256:8372847de8bdc80aba8b51ec0ae1c4c230786478e49551af3042287feb69813e