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sega/segas32.cpp: Use tilemap for text layer, cleaned up code. (#15268) #38472

sega/segas32.cpp: Use tilemap for text layer, cleaned up code. (#15268)

sega/segas32.cpp: Use tilemap for text layer, cleaned up code. (#15268) #38472

Triggered via push April 27, 2026 17:57
Status Success
Total duration 2h 24m 17s
Artifacts 2

ci-linux.yml

on: push
Matrix: build-linux
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Name Size Digest
mame-linux-clang-b70b33acaf906ba6f79b59e53cf3a70c74bc3587 Expired
118 MB
sha256:f6ea81076875f7cc3fd3b1e8066832618684a8c8b2ad6929c2478e64c76d549b
mametiny-linux-gcc-b70b33acaf906ba6f79b59e53cf3a70c74bc3587 Expired
28 MB
sha256:97852773c34fcfd793b9ed9670512acc3b32ef7d1360c6f307bda814e152dea5