@@ -31,7 +31,7 @@ a stream of quad descriptors.
3131
3232Each quad has a reference color (shared across vertices), and for each vertex the tuple: (screenx,screeny,z-code).
3333The z-code scalar accounts for depth bias. Quads are sorted by z-code before rendering quads, and depth cueing
34- is used to shade pixels according to their depth.
34+ is used to shade quads according to their depth.
3535
3636-------------------
3737
@@ -828,6 +828,9 @@ void namcos21_state::winrun(machine_config &config)
828828 M68000 (config, m_slave, 49 .152_MHz_XTAL / 4 ); // Slave
829829 m_slave->set_addrmap (AS_PROGRAM , &namcos21_state::slave_map);
830830
831+ M68000 (config, m_gpu, 49 .152_MHz_XTAL / 4 ); // Graphics coprocessor
832+ m_gpu->set_addrmap (AS_PROGRAM , &namcos21_state::gpu_map);
833+
831834 MC6809E (config, m_audiocpu, 49 .152_MHz_XTAL / 24 ); // Sound
832835 m_audiocpu->set_addrmap (AS_PROGRAM , &namcos21_state::sound_map);
833836
@@ -854,9 +857,6 @@ void namcos21_state::winrun(machine_config &config)
854857 NAMCOS21_DSP (config, m_namcos21_dsp, 0 );
855858 m_namcos21_dsp->set_renderer_tag (" namcos21_3d" );
856859
857- M68000 (config, m_gpu, 49 .152_MHz_XTAL / 4 ); // graphics coprocessor
858- m_gpu->set_addrmap (AS_PROGRAM , &namcos21_state::gpu_map);
859-
860860 NAMCO_C148 (config, m_master_intc, 0 , m_maincpu, true );
861861 m_master_intc->link_c148_device (m_slave_intc);
862862 m_master_intc->out_ext1_callback ().set (FUNC (namcos21_state::sound_reset_w));
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