Commit 99f16f9
authored
vsystem/taotaido.cpp: Fix player 2 controls in taotaido6 (#15879)
For a long time in `taotaidoa`, player 2's kick buttons (4-6) actually causes player 1 to kick in-game, as if they pressed their own corresponding kick buttons. The game checks player 3 and 4 inputs, which are visible in the service mode's input test program, and reuses them for kick buttons. As noted in the driver notes, players 3 and 4 aren't used at all in the 2-button parent (`taotaido`) or the 2/3-button clone ('taotaido3`). Adjusting the `P4` port to map buttons 1-3, rather than three of the directions, to player 2's buttons 4-6 allows player 2 to kick as expected.1 parent 29a8f62 commit 99f16f9
1 file changed
Lines changed: 4 additions & 4 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
526 | 526 | | |
527 | 527 | | |
528 | 528 | | |
529 | | - | |
530 | | - | |
531 | | - | |
532 | | - | |
| 529 | + | |
| 530 | + | |
| 531 | + | |
| 532 | + | |
533 | 533 | | |
534 | 534 | | |
535 | 535 | | |
| |||
0 commit comments