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1 parent 63d58bc commit af9ef3fCopy full SHA for af9ef3f
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src/mame/namco/namcos21_c67.cpp
@@ -19,7 +19,7 @@ Namco System 21 (later hardware with 5 TMS320C25 DSPs)
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- solvalou: sprite blend is wrong during water stages (look at the blaster/score panel), the palette
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bank for the water is at 0x2200, but the blend palette is at 0x6000 instead of 0x6200?;
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- starblad: service mode has heavy sprite glitches if entered from live gameplay (verify);
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-- starblad: large polygons flicker somtimes (eg. large spaceships after asteroid vield)
+- starblad: some models occasionally flicker (eg. large spaceships after asteroid field)
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BTANB:
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- aircomb: intro cockpit closure is one pixel off on left edge;
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