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Godot

Godot is the most popular open-source game engine. It encourages using GDScript, it's Python-like DSL, but for a few reasons, I use C# whenever I can.

Index

Why C#?

Three reasons:

  1. I maintain the C# language professionally, so I should get as much experience as I can actually using it
  2. The type system in GDScript is still a bit too weak for me, and I'm not eager to spend my time improving it.
  3. I'm happy to tolerate the drawbacks in docs, inner loop, etc. If anything, that will help me actively learn more instead of relying on copy-paste-like behavior 馃

In general, if you prefer GDScript, go for it! But it's not for me right now.