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Copy pathmatch_basic_config_insert_update.h
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237 lines (225 loc) · 8.69 KB
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#ifndef __MATCH_BASIC_CONFIG_INSERT_UPDATE_H__
#define __MATCH_BASIC_CONFIG_INSERT_UPDATE_H__
class MatchBasicConfigInsertUpdateRequest
{
public:
MatchBasicConfigInsertUpdateRequest(const string& json) {
this->Deserialize(json);
}
template <typename Writer>
void Serialize(Writer& writer) const {
writer.StartObject();
SERIALIZE_MEMBER(writer,id);
SERIALIZE_MEMBER(writer,area);
SERIALIZE_MEMBER(writer,matchName);
SERIALIZE_MEMBER(writer,maxNumber);
SERIALIZE_MEMBER(writer,minNumber);
SERIALIZE_MEMBER(writer,type);
SERIALIZE_MEMBER(writer,beginTime);
SERIALIZE_MEMBER(writer,timeType);
SERIALIZE_MEMBER(writer,attendFee);
SERIALIZE_MEMBER(writer,attendCharge);
SERIALIZE_MEMBER(writer,delayFee);
SERIALIZE_MEMBER(writer,delayCharge);
SERIALIZE_MEMBER(writer,scoreboard);
SERIALIZE_MEMBER(writer,tableNumber);
SERIALIZE_MEMBER(writer,reBuildCount);
SERIALIZE_MEMBER(writer,reBuildScore);
SERIALIZE_MEMBER(writer,reBuildFee);
SERIALIZE_MEMBER(writer,reBuildCharge);
SERIALIZE_MEMBER(writer,increaseCount);
SERIALIZE_MEMBER(writer,increaseScore);
SERIALIZE_MEMBER(writer,increaseFee);
SERIALIZE_MEMBER(writer,increaseCharge);
SERIALIZE_MEMBER(writer,riseBlind);
SERIALIZE_MEMBER(writer,ruleId);
SERIALIZE_MEMBER(writer,rewardId);
SERIALIZE_MEMBER(writer,optUser);
SERIALIZE_MEMBER(writer,createDate);
writer.EndObject();
}
void toString(std::string& json) {
StringBuffer sb;
Writer<StringBuffer> writer(sb);
Serialize(writer);
json = sb.GetString();
}
void Deserialize(const string& json)
{
Document d;
if (d.Parse(json.c_str()).HasParseError()){
throw logic_error("parse json error. raw data : " + json);
}
SET_DOC_MEMBER(d,id);
SET_DOC_MEMBER(d,area);
SET_DOC_MEMBER(d,matchName);
SET_DOC_MEMBER(d,maxNumber);
SET_DOC_MEMBER(d,minNumber);
SET_DOC_MEMBER(d,type);
SET_DOC_MEMBER(d,beginTime);
SET_DOC_MEMBER(d,timeType);
SET_DOC_MEMBER(d,attendFee);
SET_DOC_MEMBER(d,attendCharge);
SET_DOC_MEMBER(d,delayFee);
SET_DOC_MEMBER(d,delayCharge);
SET_DOC_MEMBER(d,scoreboard);
SET_DOC_MEMBER(d,tableNumber);
SET_DOC_MEMBER(d,reBuildCount);
SET_DOC_MEMBER(d,reBuildScore);
SET_DOC_MEMBER(d,reBuildFee);
SET_DOC_MEMBER(d,reBuildCharge);
SET_DOC_MEMBER(d,increaseCount);
SET_DOC_MEMBER(d,increaseScore);
SET_DOC_MEMBER(d,increaseFee);
SET_DOC_MEMBER(d,increaseCharge);
SET_DOC_MEMBER(d,riseBlind);
SET_DOC_MEMBER(d,ruleId);
SET_DOC_MEMBER(d,rewardId);
SET_DOC_MEMBER(d,optUser);
SET_DOC_MEMBER(d,createDate);
}
static tars::Int32 handler(const vector<tars::Char>& reqBuf, const map<std::string, std::string>& extraInfo, vector<tars::Char>& rspBuf)
{
return 0;
}
private:
CInteger _id ; //主键
CString _area ; //区域:台湾、东南亚、欧洲、大陆等。
CString _matchName ; //比赛名称
CInteger _maxNumber ; //最大参赛人数
CInteger _minNumber ; //最小参赛人数
CString _type ; //比赛类型 (MTT SNG)
CString _beginTime ; //开赛时间
CInteger _timeType ; //比赛时间类型 (0:每天循环 , 1:单次)
CString _attendFee ; //报名费用,格式: 道具ID:数量
CInteger _attendCharge ; //报名服务费
CString _delayFee ; //延迟报名费用,格式: 道具ID:数量
CInteger _delayCharge ; //延迟报名服务费
CInteger _scoreboard ; //初始记分牌
CInteger _tableNumber ; //每个游戏桌子人数上限
CInteger _reBuildCount ; //重构次数
CInteger _reBuildScore ; //重购记分牌
CString _reBuildFee ; //重购消耗,格式: 道具ID:数量
CInteger _reBuildCharge ; //重购服务费
CInteger _increaseCount ; //增购次数
CInteger _increaseScore ; //增购记分牌
CString _increaseFee ; //增购消耗,格式: 道具ID:数量
CInteger _increaseCharge ; //增购服务费
CInteger _riseBlind ; //涨盲时间(秒)
CInteger _ruleId ; //比赛规则配置Id
CInteger _rewardId ; //比赛奖励配置Id
CString _optUser ; //操作者
CString _createDate ; //创建时间
};
class MatchBasicConfigInsertUpdateResponse
{
public:
MatchBasicConfigInsertUpdateResponse(const string& json) {
this->Deserialize(json);
}
template <typename Writer>
void Serialize(Writer& writer) const {
writer.StartObject();
SERIALIZE_MEMBER(writer,id);
SERIALIZE_MEMBER(writer,area);
SERIALIZE_MEMBER(writer,matchName);
SERIALIZE_MEMBER(writer,maxNumber);
SERIALIZE_MEMBER(writer,minNumber);
SERIALIZE_MEMBER(writer,type);
SERIALIZE_MEMBER(writer,beginTime);
SERIALIZE_MEMBER(writer,timeType);
SERIALIZE_MEMBER(writer,attendFee);
SERIALIZE_MEMBER(writer,attendCharge);
SERIALIZE_MEMBER(writer,delayFee);
SERIALIZE_MEMBER(writer,delayCharge);
SERIALIZE_MEMBER(writer,scoreboard);
SERIALIZE_MEMBER(writer,tableNumber);
SERIALIZE_MEMBER(writer,reBuildCount);
SERIALIZE_MEMBER(writer,reBuildScore);
SERIALIZE_MEMBER(writer,reBuildFee);
SERIALIZE_MEMBER(writer,reBuildCharge);
SERIALIZE_MEMBER(writer,increaseCount);
SERIALIZE_MEMBER(writer,increaseScore);
SERIALIZE_MEMBER(writer,increaseFee);
SERIALIZE_MEMBER(writer,increaseCharge);
SERIALIZE_MEMBER(writer,riseBlind);
SERIALIZE_MEMBER(writer,ruleId);
SERIALIZE_MEMBER(writer,rewardId);
SERIALIZE_MEMBER(writer,optUser);
SERIALIZE_MEMBER(writer,createDate);
writer.EndObject();
}
void toString(std::string& json) {
StringBuffer sb;
Writer<StringBuffer> writer(sb);
Serialize(writer);
json = sb.GetString();
}
void Deserialize(const string& json)
{
Document d;
if (d.Parse(json.c_str()).HasParseError()){
throw logic_error("parse json error. raw data : " + json);
}
SET_DOC_MEMBER(d,id);
SET_DOC_MEMBER(d,area);
SET_DOC_MEMBER(d,matchName);
SET_DOC_MEMBER(d,maxNumber);
SET_DOC_MEMBER(d,minNumber);
SET_DOC_MEMBER(d,type);
SET_DOC_MEMBER(d,beginTime);
SET_DOC_MEMBER(d,timeType);
SET_DOC_MEMBER(d,attendFee);
SET_DOC_MEMBER(d,attendCharge);
SET_DOC_MEMBER(d,delayFee);
SET_DOC_MEMBER(d,delayCharge);
SET_DOC_MEMBER(d,scoreboard);
SET_DOC_MEMBER(d,tableNumber);
SET_DOC_MEMBER(d,reBuildCount);
SET_DOC_MEMBER(d,reBuildScore);
SET_DOC_MEMBER(d,reBuildFee);
SET_DOC_MEMBER(d,reBuildCharge);
SET_DOC_MEMBER(d,increaseCount);
SET_DOC_MEMBER(d,increaseScore);
SET_DOC_MEMBER(d,increaseFee);
SET_DOC_MEMBER(d,increaseCharge);
SET_DOC_MEMBER(d,riseBlind);
SET_DOC_MEMBER(d,ruleId);
SET_DOC_MEMBER(d,rewardId);
SET_DOC_MEMBER(d,optUser);
SET_DOC_MEMBER(d,createDate);
}
static tars::Int32 handler(const vector<tars::Char>& reqBuf, const map<std::string, std::string>& extraInfo, vector<tars::Char>& rspBuf)
{
return 0;
}
private:
CInteger _id ; //主键
CString _area ; //区域:台湾、东南亚、欧洲、大陆等。
CString _matchName ; //比赛名称
CInteger _maxNumber ; //最大参赛人数
CInteger _minNumber ; //最小参赛人数
CString _type ; //比赛类型 (MTT SNG)
CString _beginTime ; //开赛时间
CInteger _timeType ; //比赛时间类型 (0:每天循环 , 1:单次)
CString _attendFee ; //报名费用,格式: 道具ID:数量
CInteger _attendCharge ; //报名服务费
CString _delayFee ; //延迟报名费用,格式: 道具ID:数量
CInteger _delayCharge ; //延迟报名服务费
CInteger _scoreboard ; //初始记分牌
CInteger _tableNumber ; //每个游戏桌子人数上限
CInteger _reBuildCount ; //重构次数
CInteger _reBuildScore ; //重购记分牌
CString _reBuildFee ; //重购消耗,格式: 道具ID:数量
CInteger _reBuildCharge ; //重购服务费
CInteger _increaseCount ; //增购次数
CInteger _increaseScore ; //增购记分牌
CString _increaseFee ; //增购消耗,格式: 道具ID:数量
CInteger _increaseCharge ; //增购服务费
CInteger _riseBlind ; //涨盲时间(秒)
CInteger _ruleId ; //比赛规则配置Id
CInteger _rewardId ; //比赛奖励配置Id
CString _optUser ; //操作者
CString _createDate ; //创建时间
};
#endif