You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A couple of small changes to make the debug rendering of bones clearer,
especially for the collider editor:
* Child bones are highlighted with half transparency.
* The radius of bone debug views is now dependent on the length of the
bone (20% of length). This makes small bones such as fingers easier to
see.
0 commit comments